ICBM: Escalation

ICBM: Escalation

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Longer No-Nuke Timer
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2024 年 11 月 27 日 上午 11:35
2024 年 12 月 2 日 下午 7:13
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Longer No-Nuke Timer

描述
Increases the maximum no-nukes timer to 6 hours and the peace timer to 4 hours.
21 条留言
Das MeeM 2 月 2 日 下午 11:42 
This is Definitely good for the matches where you wanna duke it out like a man with the Army, Navy and Air force
L_Chabb 1 月 22 日 下午 3:54 
Aye Indeed they do
Mit Balkens  [作者] 2024 年 12 月 6 日 下午 6:24 
@L_Chabb Yeah, they'll work together just fine.
L_Chabb 2024 年 12 月 6 日 下午 5:22 
Yeah I got it & subbed thanks btw that GDP++ works okay with this mod yea?
Mit Balkens  [作者] 2024 年 12 月 3 日 下午 9:26 
@L_Chabb Yeah it is, sorry, it seems Steam's automated content-checking system is taking longer than usual. I pushed an update. Should be up soon enough.
L_Chabb 2024 年 12 月 3 日 下午 7:26 
Is that GDP++ mod here in workshop?
I cud nae feend it mon
L_Chabb 2024 年 12 月 3 日 下午 7:19 
well the mod itself is fine when used without any other so I guess your right bout the file takeover
Gave this one an award bcz its just what I needed
Mit Balkens  [作者] 2024 年 12 月 2 日 下午 5:44 
@L_Chabb

Re: no effect / conflict - this will happen if the other mod overrides the same file. You can try adjusting the mod load order in Steam.

Re: time cost of tech - I have another mod called GDP++ that looks to fix this issue by increasing research and production speeds using buildings (factories). Imo, its unreasonable for one match to take 48 hours.

Regardless, I will probably increase it from 4 hours to 24 hours if possible.
Mit Balkens  [作者] 2024 年 12 月 2 日 下午 5:40 
@Twice Meles Yeah the real solution is adjusting the AI strategies. I'll have a mod for that out shortly.
Twice Meles 2024 年 12 月 2 日 上午 11:10 
Insanely glad you made this. Couldn't go more than 60 minutes before AI started dropping nukes all over the place.