ICBM: Escalation

ICBM: Escalation

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Warplan Guide
由 Cripto 制作
This guide explains the basics of creating and using a warplan
   
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Introduction
This is a basic guide on what the warplan feature is, what each option does, and how to use it.

Why Use a Warplan
The warplan feature is your way to sort of set up the "Big Red Button". If gives you a single (or a few) buttons to quickly press when things go from bad to worse. As time is critical in either a first strike or response situation you will want to configure your warplan BEFORE nuclear war breaks out.

In the late game you may end up with dozens of launch platforms from bombers, subs, ships, and of course silos. Ordering all of around manually as a massive wave of weapons close in on your cities is not going to produce good results typically.
Execute Vs Emergency Execute
This is maybe the most important option to be aware of

Execute - This option will respect Syncronize Attack and Timed Destruction if selected. The time shown on the launch icon, in this case 1:29 is how long before things start exploding. This factors in aircraft and missile travel times, SSBN surfacing time, and warm up or deployment time for certain launchers. This option is better for a first strike against the AI. Be aware a human player may guess what an SSBN and a long train of bombers means before the missiles actually start flying.

Emergency Execute - This is send everything now, it will ignore Timed Destruction and Syncronize Attack and just seek to get everything out as soon as possible. This option is better for a response to an incoming attack.

Warplan Options
Suicide Mission - By default aircraft including long range bombers will select targets within their range. This option will allow them to select targets outside of their safe return range resulting in one way missions. The logic of if they perform a one way mission with this on is down to the available targets. If a priority 1 target is available within range they will select that over a priority 2 target outside of their range.

You can see this range by clicking on the aircraft in question. The area in yellow is range where it can return. Purple is past the point of no return and can let you eek out a little more range. This is more important for early generation aircraft than late game ones.


Allow Overkill - Multiple units will attack the same target to ensure its destroyed, instead of sitting idle and conserving ammunition. This will not override target tier ordering.

Select Best Config - Possible the most confusing option this option attempts to match ideal weapons and targets. It will use 100kt weapons on softer targets and heavier weapons on cities or other hard targets. This option can be very useful but doesn't always pick right or do much especially if you only have a single type of weapon.

Synchronize Attack - This option will attempt to ensure all platforms launch at the same time. When Timed Destruction is also turned on that will take priority. So not all platforms will launch exactly at the same time but all warheads will land at the same time. This is very useful for a first strike.

Time Destruction - With this option when using a non emergency execute all warheads will land at the same time. This can be very useful in a first strike.

Auto Continue - By default a warplan will stay on. So if you execute a warplan and it destroys all selected targets it will attack again as soon as a new valid target appears such as a silo. If you turn this option off the warplan will end once no more targets remain. This is very useful for ensuring the warplan doesn't nuke something you didn't mean to.

Auto Build Warheads - This option will load up your production queue with weapons to keep things rolling. It works on a 1:1 replacement so it may not always build what is needed or wanted.

Allow Nuclear Weapons - Self explanatory and turned on by default. If this option is turned off the warplan will use all other allowed conventional or Bio/Chem weapons. Turning this option off is very useful for setting up a conventional war plan before nuclear war is on the table.

Allow Bio/Chem Weapons - Same as above, turning this off will stop the warplan from using Biological or chemical weapons
Advanced Option
To create complex warplans you have two options, the Advanced button or layer warplans which is covered below. They offer the same features but with Layering you can choose when sub items launch.


What does the Advanced option do?
It can allow you to define what targets each platform goes after specifically instead as of a big group.


So in this examples my Silos and SSBNs are setup to only target Russian and Chinese Silos while my Airbase is setup to hit cities.


Adding targets works just like with a normal warplan, you can select priority 1,2, or 3 and select different units. The addition here is you can select both countries but also regions.


If you would like to be even MORE specific you have the Add Points system. This lets you specify specific selections out of a target group. This is most useful for cities but I am not entirely clear on how it decides what to do. It seems to be the AI will focus on 1 point at a time instead of trying to hit them all at once.

Layering Warplans
Warplan auto target selection can sometimes not be enough for complex situations. For example you may want your silos to only target other silos, a few but not all of your airbases to use ALBM to target softer targets, and your SSBNs to target cities. To do this you have to layer warplans which is more of an advanced tactic.

This is frankly often not needed but can be fun to try and squeeze the most boom out of your platforms.

So for example I can create a plan and tell my silos to only target other silos. I can then give it a custom icon to help me remember what it is by clicking on the icons at the top



Next I can create a bomber plan that has my airbases going after only cities



If I have multiple warplans that include a platform type I can manually select which platform does which warplan. By default they do both and will try and balance the two plans. Simply clicking on the plan icon on the platform will remove it from that plan.

8 条留言
Nate700 10 月 2 日 下午 3:00 
I can't seem to get the invade plan to work
The Spy 8 月 4 日 下午 5:17 
To answer my fellow Canadian’s question as best I can, invade by default selects all your ground units (but you can specify exactly which ones to use. I recommend selecting units pre-positioned on relevant borders, to minimize travel time) and tells them to move to cities within the regions you wish to invade, and capture them.

It defaults to “synchronous completion” which means all your units will arrive at each city at the same time. This means some units will be twiddling their thumbs for a bit. I recommend turning that off.

Another thing, the program isn’t the best at deciding which units should go where, so during wide front operations, I recommend making multiple small invade orders for maximum operational speed.
The Canadian Kid 2 月 3 日 下午 9:00 
What does the invade toggle do? This post seems to be entirely about the more robust attack option.
Rye 2024 年 12 月 9 日 上午 8:00 
i really needed this thanks:VSnake:
Cripto  [作者] 2024 年 11 月 26 日 下午 2:31 
I totally forgot about the Advanced option, I added some basic info and have asked for some clarity on Points. They seem to behave a bit oddly
Sesadre 2024 年 11 月 26 日 上午 8:22 
nice, maybe you play around with and update to include the advanced settings, I quite like using the territory control to make regional warplans. One thing I don't understand is the "add point" thingy, it doesn't seem to do much for me, though to be fair I haven't tried it a whole bunch
MoonCrawlerVG 2024 年 11 月 24 日 下午 9:08 
great post
ploppo 2024 年 11 月 24 日 上午 7:09 
Thanks posting this.