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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3369638879
The differences between the ROS#0 and this ROS#1 are:
[olist]
[*] it only makes one layer per platform, instead of two, but, it can crystalize it.
[*] it requires 4x platforms for a group making 4-layers, instead of two
[*] it has the same shapes+paint inputs on one side, but the other side only has paint for crystalizing
[/olist]
This one also uses back-to-back MAMs so the supply trains can deliver to both at once and then loop around to deliver to the other side.
The ROS#0 is 6x platforms, and this ROS#1 is 12x platforms, so, they can be tiled together with the same grid. The ROS#0's will be back-to-back to be the same length as a single ROS#1. Then, the two ROS#1's are back-to-back with space in between for the nearby ROS#0 outputs. It requires 4x ROS#0's to use the same length as the two ROS#1's.
They both use static mixing for faster changeover than dynamic mixing.