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Great Beak Things Tweaks
   
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2024 年 11 月 21 日 上午 8:00
10 月 26 日 上午 7:07
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Great Beak Things Tweaks

在 Anrhaa 的 2 个合集中
MEGA Kaizo/UWE+ Modpack (2025)
622 件物品
MEGA Kaizo/Vanilla+ Modpack (2025)
713 件物品
描述
Summary:

Several tweaks for Great Beak Thing Mod.

Features:

Check the pinned post at the Discussion Tab!

Credits:

Credits to ImJustJun, author of ‘Great Beak Thing Mod’
9 条留言
r41n 10 月 28 日 上午 10:31 
@Anrhaa, thank you very much, I'll give it a try.

Actually I encountered Great Beak Things (GBT) pretty often already, but they never were that much of an issue until recently. I only supposed it might have something to do with the fact they were elders, since, I think, I only ever found adults, up until now.
Anrhaa  [作者] 10 月 26 日 上午 7:08 
And done. I removed their nest from Cannibal Plains too
Anrhaa  [作者] 10 月 26 日 上午 7:02 
@r41n. You encountered a Great Beak Thing Nest! Let me tweak it again, It shouldn't be that awful
r41n 10 月 26 日 上午 1:41 
Thanks for your mod, can't image how unplayable the original mod has to be.

Could it be that there's been a recent change to elder great beak thing spawns?
Can't tell from the post in the discussions tab.

I'm asking because I've never encountered one before in my current playthrough but
as of recently I essentially can't leave my leviathan coast base anymore due to it being surrounded by, at times, up to three elder great beak things.

These are so OP that they are essentially game breaking with their stats between 130-150 and a health pool of a leviathan. The area seems a tech hunter mass grave and my endgame squad of five characters with 85-95 combat stats gets decimated in seconds. Even with most damage being mitigated by armor.

I like the idea of the great beak thinks and am all for a challenge,
this however makes the game unplayable.
Dr. Igor Dolvich 1 月 29 日 下午 2:30 
Thank you @Anrhaa

I never got around to doing this myself, glad you're carrying on the legacy lol :2017stickycrab:
w-o-w 2024 年 11 月 25 日 上午 6:34 
in many playtrought they butchering the nomad village, As a "starting region" could be a little extreme.

I meant near already existing ruins. Like spawn a nest with one ancient great thing boss and some treasure near an existing ruin. (kind of blood spiders or the mega garru that spawn in ruins)

I haven't discover all map yet. I didn't discover all the map yet so i don't know exactly the best place, i imagine gutt or the grid?
Anrhaa  [作者] 2024 年 11 月 25 日 上午 6:01 
@Jango. Good idea. I'll remove them from Shem.

About an ancient beak thing boss. I better avoid that for now for now for compatibility sake. A new ruin may clash with something
w-o-w 2024 年 11 月 24 日 下午 2:04 
Thanks for doing this!
Can you remove beak things from Shem, so they don't massacre the nomads?

And add an ancient beak thing in gutt or near certain ruins?
[TLP] lucazz'tuoi 2024 年 11 月 21 日 上午 8:19 
grazie