Barotrauma 潜渊症

Barotrauma 潜渊症

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Project 971
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5.746 MB
2024 年 11 月 21 日 上午 7:13
1 月 26 日 上午 3:17
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Project 971

描述
Полностью переведённая на русский версия Пр. 971 лежит здесь!
Historically, modularly and dimensionally (somewhat) accurate Barotrauma representation of the Soviet Project 971 "Shchuka-B" (Akula-class) SSN.

Modules and rooms which are irrelevant in game were changed to fit the existing mechanics.
- 533 and 620 mm torpedo tubes were removed. Instead you now have an epic recoiled cannon which consumes 6 railgun shells per shot and requires manual reloading after each shot. Click the lever across the cannon breech to send it back to "ready" position.
- All other conventional guns are collapsible (or, rather, retractable) into the light hull: that's because the original P971 didn't have any external guns, and while making this sub, I aimed at keeping it as nice and sleek as its real counterpart.
- Radio rooms and respective equipment are changed to simple cargo bays, because there's nowhere to implement 10 different radars, guidance and targeting systems, which are classified on top of that.

Submarine doesn't have a Status Monitor; instead you should use "4-ALU-like-core 2bit onboard computer" with a little "SQL-like DB". It supports something like 20 commands for controlling, maintaining and setting the main systems on the sub.
- TS; CC; LT; report you on various technical issues on the ship.
- PRP; SMT; adjust multipliers for propulsion limiter and differential powergrid smoother circuits, respectively.
- ALRM and ANLS commands allow you to adjust a threshold condition level for alarm system (which is located on a big status screen to the right from the command room) and analysis system (which is accessed via SATA terminal with commands described above).

The reactor also doesn't have its common control panel; instead you should manage it with a dedicated engineer's control panel, consisting of 8 (or even more) various status monitors, 2 of which are interactable.
- Status monitoring terminal draws real-time graphs of power production and demand set on the powergrid along with other basic parameters.
- Additional control terminal allows you to maintain the reactor with commands somewhat similar to the ones used in previously described SATA.
- PWRUP; SCRAM; turn the reactor ON and OFF respectively.
- AUTO; switches between the manual and automatic reactor contol modes.
- MDRT and CLNT commands adjust moderation and cooling intensity (at the end of the day, OK-650M is a basic PWR) respectively.
- RC; ID; DC; change batteries operating mode to recharging, idling and discharging, respectively.

Other notes:
- This submarine is really huge, just like its real brother. Its dimensions crawl up to more than a 100x20 meters.
- Some guns could be reloaded only from the outside (Well, it's a conversion from an old Earth submarine, what did you expect from it?)
- Submarine features a light hull and a pressure hull, just like the real one. This provides really good survivability, but also really poor repairability. The only way for you to fix all walls on P971 is to shell out on an outpost. Well, real submarines behave like that, too.
- Submarine needs Immersive Repairs for guns conditions, and Barocraftables for fancy screens and modification possibility mid-game.
- I recommend playing with additional Enhanced Immersion mod (credits to Kookoorooza and _]|M|[_) - it reduces FOV and allows you to see small UI, letters and stuff much better.

Special thanks to VORTEX, ZiReyn, ☭KOMISSAR☭, Complete_Jackal, their friends, and also to a whole Barotrauma RU-segment for helping with criticism, ideas and hosting during making of this sub!
5 条留言
arb0 4 月 28 日 下午 4:59 
Thank you.
Пивонер  [作者] 1 月 29 日 上午 8:44 
@kenanthebarbarian, without BaroCraftables, some text screens won't load. Generally they are not crucial to gameplay, because most of the info is duplicated, but aesthetic part is gonna suffer a bit. Without Immersive Repairs, the CC; command won't report on guns' conditions and only mention jamming danger (that occurs if something/somebody is stuck in the way of a gun or its shell). Other than that, everything should work just fine.
kenanthebarbarian 1 月 28 日 下午 2:52 
Are BaroCraftables and Immersive Repairs hard dependencies, or will the sub function without them?
White_Spirit_34 1 月 22 日 下午 11:37 
омагад
долг 3,5кк₽ 1 月 22 日 下午 11:16 
Англ фд не выкупит