安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









- the resource magnet keeps capturing a resource automagically (already today in the game)
- with the mod it can send that captured resource automatically to an output, which you can connect to other cards (new).
With the road-output-connector you have more flexibility, less risks of issues later in the game.
E.g.: the resource magnet captures "cows" and you connect it to a butcher.
E.g.: the resource magnet captures "milk" and you connect it to a hotpot, etc.
Without the mod you have situations where a resource magnet can "overflow" with too many cards (taking up more and more space on the board), and you would need to use a crane to take the cards off from the magnet (which is very tedious). The crane then also needs to be positioned right next to it, causing more issues later on. :p