Half-Life 2

Half-Life 2

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Half-Life 2 Reanimation Pack
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20.066 MB
18. nov. 2024 kl. 14:08
18. mar. kl. 6:55
109 ændringsbemærkninger ( vis )

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Half-Life 2 Reanimation Pack

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Half-Life 2 Reanimation Package Sets
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Oprindeligt skrevet af me 2 years ago in Gamebanana:
So i've tried source modding. and i've tried reanimating HL2 weapons.

This is the Reanimation Pack that I once made and posted to GameBanana. It was my first time trying out source modding, and back then, I wasn't quite experienced with how source modding works in general.
Since Half-Life 2 is getting a workshop update, I've decided to update these animations with the skills I currently have.


VIDEO IS NOW UPDATED!

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So here's a highlight from what to expect from this pack:

  • Reanimated Vanilla weapons
  • Two handed pistol (for a one-handed version, click here)
  • "Accurate" Spas Reload (for vanilla style reload, click here)
  • SMG extended mag
  • An actual stunstick reanimation (wow)
  • AR2 (occasional) Mag reloading (for no mag reloading click here)
  • Visible rocket being inserted to RPG
  • Subtle reload variation in most weapons

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Thanks to Kreze for several sounds tweaks, not only now i can hear the crowbar goes clank clank, but also gun weapons sounds has more oomph to it

Regarding permission to modify this pack, you all have my permission under condition that:
- Not a full-on repost
- Credit me for the animations.

If you're experiencing audio glitches like high-pitched screeching, low-quality sfx do as followed: (and i really have to emphasize this: THIS INCLUDES PISTOL SFX BUG FIX BTW
Go to your steamapps\workshop\content\220\3368291003 folder and remove the workshop.vpk.sound.cache file.

Start up the game and open the developer console, type in the command snd_restart.
If it happens again, repeat.

HL2 just doesn't overwrite update the sound cache file for workshop, and valve hasn't done anything about it, so any types of audio replacement update would end up just glitchy, unless you remove the cache file.

SOURCE FILES IS UP!

To any modders, I'll provide a QC model source files in which, you can edit and reconfigure things all you want if you ever thought about changing arms with different types of c_arms (it also includes blend files, as well as unused & unrelated stuff so that you can see how messy it is):

Download it here [drive.google.com]

Feel free to use it to your heart's content.
311 kommentarer
дабстеп мытищи For 6 timer siden 
i mean i just "ported" it but it doesn't have c_hands support
дабстеп мытищи For 7 timer siden 
like this exact version. the ones you have for gmod are different
дабстеп мытищи For 7 timer siden 
can you port it to gmod?
Tibbs 4. dec. kl. 19:08 
hey, could you implement the sleeve rotation fixes for the shotgun and the crossbow? with the og author's permission, ofc
Just A Mango 10. nov. kl. 13:34 
i love it when people do reanimations like this that still look close to the original animations but dont look straight out of call of duty
kleiner but not really kleiner 4. nov. kl. 15:33 
can you make versions that are seperate? ex. only pistol, only shotgun, etc
unbakedrhyme575 15. okt. kl. 22:01 
is there any way to change how often the ar2 does the mag reload?
MaicOOOOOOOOOONN!!PY 19. sep. kl. 16:48 
hey there, can you make a semi-auto version for the shotgun? basically remove the pumping animations but dont remove the pumping animations from the double shot
Kaia Brodbecker 12. sep. kl. 12:56 
yes, weapon re-textures are fine to use alongside this
unbakedrhyme575 12. sep. kl. 12:06 
are addons that only change weapon textures compatible with this?