Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción















Cheers <3
Request: if there is a way to increase the heal amount.
Reason: seeing as they can take up the slot of a full 120 units of shieldsmen doubling their healing potential could be useful for both balance and use in battle.
thank you <3
the Author said people are free to use the model as they dont mod anymore
Balancing wise:
1/ Combat medic should be cheaper and in tier 1 (middle game and late game we could replace it with medic wagon) respected with its ability because as I said before, it takes more than 20m to revive a Halbert unit from haft into full HP, which is too much because 1 battle usually end at 20-25m.
OR you could keep 0.2% like the last update. or the unit is no worthy to take a slot in an army.
2/ Medic "ambulance" wagon: it should heal at least 3 units per time with 0.2% is okay :D