Crusader Kings III

Crusader Kings III

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Lifestyle XP from Skills updated and fixed
   
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2024 年 11 月 7 日 上午 4:48
2024 年 11 月 7 日 上午 5:16
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Lifestyle XP from Skills updated and fixed

描述
This is a fixed version of Dradka's updated Lifestyle XP from Skills update which is a an update of Lemur's original mod. It works exactly like the original mod, I just fixed a few small mistakes that led to the mod not working anymore.

Current Mod Support:
Askil's More Lifestyles
buddykenner's Reperk and other similar mods

If any of the 2 original authors wishes me to take this down I will, I'm only updating this because the updated version hasnt been updated since 2023 and people were asking for it in the comments.

If anyone else wants to make their own version to keep updated feel free as I can't promise I will keep updating this.

Unless paradox changes the modding syntax in an update this should keep working even if the launcher says it's outdated.

I have not added any XP gain for the wandering lifestyle because there is already a mod that does in a better way in my opinion: Yefreitor's Wandering XP from Wandering
14 条留言
bruceczk 2 月 18 日 下午 9:15 
I made a fixed version myself, fixed all error reports and syntax issues, and removed support for more traits, so it only supports the vanilla game, here is the link

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3427608557

I have been using it for a while and haven't encountered any issues
Lumo 1 月 24 日 下午 3:14 
Some time ago this was working fine with AGOT and some of its largest submods (Legacy of Valyria), but now it gives me error nonstop until it crashes the game. This is the error, for example:

[E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: events/lifestyle_experience.txt line: 359 (lifestyle_experience_xp.001:immediate:value)
Bio the Human 1 月 15 日 上午 1:50 
I keep getting perks on a tree even if I've unlocked all 27 of them :(
Agostinho Caralho  [作者] 1 月 5 日 上午 8:46 
As far as I can tell the AI can only get 1 perk per year, and only a perk from a lifestyle they have a focus on, and that seems hardcoded to me...
The only way to do this would be to do it by event but I have no idea on how to do that without making the mod incompatible with any other mod that changes lifestyles...
If there is any mod that has figured out how to bypass that limitation you can link it here and I will see if I learn anything from it.
Bio the Human 1 月 3 日 上午 3:00 
AI doesn't uses the extra perks, at least it seems to me.

Don't know if you're able to figure out a work around :reheart:
dongshi135 1 月 1 日 上午 1:02 
hero
:steamthumbsup:
Awa486Desu 2024 年 12 月 26 日 上午 6:00 
thx!
xiChann 2024 年 12 月 7 日 下午 1:20 
Mod support for More lifestyles means I can get passive prowess lifestyle xp?
Dracodoodle 2024 年 11 月 13 日 下午 1:44 
thanks legend
太易 2024 年 11 月 13 日 上午 4:27 
you are real hero