RimWorld

RimWorld

77 betyg
Milira Hostile Patch
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod, 1.5, 1.6
Filstorlek
Lades upp
Uppdaterades
284.995 KB
3 nov, 2024 @ 18:54
13 jun @ 10:04
2 ändringsnotiser ( visa )

Abonnera för att ladda ner
Milira Hostile Patch

Beskrivning
Changes the Milira faction from the Milira Mod to no longer be permanently hostile to non-Milira starting scenarios. That's it.
26 kommentarer
CaptainMcMuffin  [skapare] 8 dec @ 19:22 
afaik, no, this shouldn't affect any of the main mod's questline. To confirm, though, I tried doing runs with just the main mod, and both the main mod and this one, and I never got that error, so unfortunately it might be some other mod you have affecting factions.
Tech Mom Cymo 7 dec @ 12:19 
Does this mod edit the bug or what ever is going on where at the start of the game when one runs the milira mods the game says " milira storyline disabled "

I have been trying to find a fix for this for weeks.
Whuh 7 nov @ 4:38 
MonoMod.Utils.DynamicMethodDefinition:Verse.Game.InitNewGame_Patch1 (Verse.Game)
Verse.Root_Play/<>c:<Start>b__1_2 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()


在加载了这个MOD之后会抛出这个红字错误
不太确定是什么地方出现了问题 于是搬过来嘞~
Whuh 7 nov @ 4:37 
System.NullReferenceException: Object reference not set to an instance of an object
[Ref C2E8092A]
at Milira.MiliraGameComponent_OverallControl.CheckMiliraPermanentEnemyStatus () [0x000fa] in <d555af40d1ee4e45935b8c40e770b330>:0
at Milira.MiliraGameComponent_OverallControl.StartedNewGame () [0x0008d] in <d555af40d1ee4e45935b8c40e770b330>:0
at Verse.GameComponentUtility.StartedNewGame () [0x00017] in <46372f5dadbf4af8939e608076251180>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.GameComponentUtility:StartedNewGame ()
(wrapper dynamic-method)
CaptainMcMuffin  [skapare] 18 okt @ 15:16 
From what I can tell, a lot of the questline stuff is kinda hardcoded into the mod's dll and tends to override any changes I try to make, which leads to funky stuff like that lol. For now, I'd try using dev mode w the comms console or getting the faction customizer mod to fix their relations if that happens, but even that doesn't work sometimes :( Otherwise, just try not to anger the milira if possible, as annoying as that is
Wirytiox 17 okt @ 14:12 
for some reason once they turn hostile i can't give them gifts to get them to be friendly. any chances you can look into it?
it happened at the beggining of the game when i kidnaped the fallen angel and got them hostile. i can't trade nor give gift so there is no way of getting them to be neutral
CaptainMcMuffin  [skapare] 9 sep @ 19:03 
Looking deeper into it, I'm like 90% sure the error is coming from the Milira.dll file which I can't exactly decompile and look into myself, meaning we'll probably just have to wait for Ancot to fix it themselves
VoidFP68n 9 sep @ 14:13 
@CaptanMcMuffin
Oh no, so it's not anywhere? Not on the incident storyteller or faction defs? I'll try to contact the author and see then, thanks for the work!
CaptainMcMuffin  [skapare] 9 sep @ 12:07 
@FotisP68n yeah, it seems like an issue somewhere in the Milira mod itself that's repeatedly setting the church to be permanently hostile, although I have no idea what or how. I've scoured all the related xmls and found nothing doing it. Even if I override it with the patch or with other faction-editing mods, it reapplies the hostile status every few seconds. We may just need to wait for word from the Milira devs unfortunately :(
VoidFP68n 9 sep @ 7:23 
@CaptainMcMuffin
Thank you! I cannot start a playthrough I want to because I get the message storyline disabled, in short I cannot befriend the Skyfeathered church and some quests (I saw this from the xml) will not trigger if you're not neutral or ally with them, so also look at that. and take your time!