Ravenfield
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Bot Loadout Manager
   
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Content Type: Mutators
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2024年11月3日 4時16分
5月14日 23時43分
9 項目の変更履歴 ( 表示 )

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Bot Loadout Manager

Panchuet 作成の 1 件のコレクション
QOL and Realism Mutators
50 アイテム
解説
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Mod Overview
This mutator lets you customize bot loadouts by configuring probabilities for weapons and gear. It also improves gear distribution by allowing bots to carry three small gears or one large and one small gear—fixing the base game’s two-gear limit for bots. Finally, it uses true randomization logic to generate loadouts, eliminating the base game's weird, unreliable loadout strategies.

Guide
  • Bot Only Has One Weapon - This limits bots to either a primary or a secondary weapon, but not both. Ideal for scenarios like gang wars, police vs. gangs, or historical settings with flintlock pistols, etc.
  • No Duplicate Gear - Option to prevent multiple sabers, multiple grenades, and all others.
  • Randomize Player Loadout - Option to enable random loadouts for the player as well.
  • At Least One Weapon - Option as a fallback mechanism to ensure bots still have either a primary or a secondary weapon, despite chances.
40 件のコメント
BeeNooNim 11月22日 6時17分 
I hope there is some kind of blacklist or whitelist to exclude/include certain weapons. I want bots to have their anti-armor weapons in 50% chance while having their manpads in 10% chance.
Highlander_Red 9月11日 3時46分 
I wouldn't say it's obsolete Lemon caro, in the new update if used it just ignores the rarity system and still works as designed. I assume you use this to randomise the bots, whilst still using a player loadout. In my opinion it shines best when used to randomise the player loadout as well, and paired with a weapon pickup mutator. The satisfaction of getting a weapon from a killed enemy bot, after spawning in with two grenades and a dream is immense.
Lemon caro 9月10日 19時44分 
this mutator has done well while it has lasted before becoming obsolete :steamthumbsup:
Panchuet  [作成者] 9月9日 15時45分 
this mod still works, but weapon rarities are overwritten. it picks one weapon at random, so every weapon is equally likely and rarity weightings are ignored. a fix isn’t possible yet because steel hasn’t exposed weapon rarity data
BenjySS 9月8日 16時06分 
Love this mod, but can you find out if this conflicts with the new Rarity System in the EA32 update? And fix that if it does?
Panchuet  [作成者] 5月25日 2時39分 
cannot answer yet as that is still in testing
Highlander_Red 5月24日 9時17分 
So how is this affected, or affects the new weapon rarity system in the Test branch?
snippyasitgoes1930 5月13日 20時22分 
Apparently, this is the best mod to bypass certain maps that is scripted to use weapons that the creator either suggested or scripted into said map...
Panchuet  [作成者] 4月18日 21時24分 
no. they're two entirely different mods...
KRAN 4月18日 21時17分 
Could you add to this mutator your Better Bot Targeting mod?