Zombie Night Terror

Zombie Night Terror

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Humanity Defender
   
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3.948 MB
2024 年 10 月 28 日 下午 3:31
2024 年 10 月 30 日 上午 7:54
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Humanity Defender

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Survive as the Humans against an Endless horde of Zombies
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2024 年 10 月 29 日 上午 3:56
Nice and Simple
Adept Grinder
11 条留言
Bird Face 2024 年 10 月 30 日 下午 5:30 
I know I would like to see it have its' own story... I'm a sucker for the "defend humanity" type levels people made
Adept Grinder  [作者] 2024 年 10 月 30 日 下午 3:16 
I'll imploment an concept for the Elevators where they are closed when it isn't there, but even if they fall to there death, is isn't impossible.

This fix will come around when the final level is completed, and this level is the Endless mode.

(But should this chapter get an story?)
ezioskye 2024 年 10 月 30 日 下午 2:27 
I remember playing in the city now the creator is back to ZNT we are so back!
Bird Face 2024 年 10 月 30 日 上午 11:15 
Okay so. Two quick things

I do think the humans falling to their death is... a much bigger problem than it is exposed be. A lot of the gunmen end up running off to their death before finding single zombie. And then when the regular humans are being chased by zombies, they end up running until they fall.

The elevators making humans and zombies fly... I think is a very big issue as it can (and has) moved the humans I have to sacrifice to unlock more gunmen, melee folk, and traps. Last two attempts I couldn't get any more pistol men because the guy who needed to be sacrificed to spawn them just sunk into the ground or got moved up and ended up killed or something.

While the flying humans/zombies can't be fixed, I do think the falling to the deaths should probably be changed at least.
Adept Grinder  [作者] 2024 年 10 月 30 日 上午 7:35 
The construction workers lock the doors at the Boss elevator. (it disables the character trigger, but now, with next patch, it closes them too)

The humans falling to there deaths is intentional. The level is pretty big, so losing the humans trough they falling to there deaths isn't that big. If it is indeed an bigger problem, i'll change it.

The flying humans/zombies... i can't fix it. For some reason, when the elevator get's triggered, it grabs Random humans and/or zombies and just makes them muve towards the direction the elevator is moving. This is an issue the devs need to fix, but dunno if they do.

please, if there are any more issues, let me know
Bird Face 2024 年 10 月 29 日 下午 7:40 
The construction worker sacrifices are meant to lock doors, right?... from what I see they do nothing.

And the humans just... walk to their death in the horror facility level. Any gunman or melee dude or any of the three 'bosses' just... walk on to their death if the elevator isn't on their floor

Or just fall to a lower flower that has water in it, but then they end up... moved? around? when the elevators move... like... the middle elevator moves up, the men in black pistol and rifle will end up moving one floor up as if they were on the elevator. Even when they just finished the spawn animation
Adept Grinder  [作者] 2024 年 10 月 29 日 上午 3:50 
The metro in the 5th level is supposed to do that. It is something that the player needs to keep in mind of when playing the level. It's an out of control metro, so it will run everyone over.
Bird Face 2024 年 10 月 28 日 下午 8:52 
thank you, Closed combat appears impossible right now with the number of zombies spawning.

While I'm here, I'mma just quickly say that the train in the metro level runs over those on the platform (the humans we gotta protect) and the zombies in the club level seem to not be able to go to the top floor, where-as both the center gunmen and the center baton users will head for the top floor if they don't run into a zombie.

Looking forward to playing this again when some things get fixed up, I was enjoying it
Adept Grinder  [作者] 2024 年 10 月 28 日 下午 6:52 
It is not. Was supposed to be an disable on the Door Break action, like it is the same naming as on the Staircases. It will be fixed asap.
Bird Face 2024 年 10 月 28 日 下午 5:45 
In the level "close combat" are the "don't open dead inside" doors exposed to spawn zombies right away?