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报告翻译问题










This fix will come around when the final level is completed, and this level is the Endless mode.
(But should this chapter get an story?)
I do think the humans falling to their death is... a much bigger problem than it is exposed be. A lot of the gunmen end up running off to their death before finding single zombie. And then when the regular humans are being chased by zombies, they end up running until they fall.
The elevators making humans and zombies fly... I think is a very big issue as it can (and has) moved the humans I have to sacrifice to unlock more gunmen, melee folk, and traps. Last two attempts I couldn't get any more pistol men because the guy who needed to be sacrificed to spawn them just sunk into the ground or got moved up and ended up killed or something.
While the flying humans/zombies can't be fixed, I do think the falling to the deaths should probably be changed at least.
The humans falling to there deaths is intentional. The level is pretty big, so losing the humans trough they falling to there deaths isn't that big. If it is indeed an bigger problem, i'll change it.
The flying humans/zombies... i can't fix it. For some reason, when the elevator get's triggered, it grabs Random humans and/or zombies and just makes them muve towards the direction the elevator is moving. This is an issue the devs need to fix, but dunno if they do.
please, if there are any more issues, let me know
And the humans just... walk to their death in the horror facility level. Any gunman or melee dude or any of the three 'bosses' just... walk on to their death if the elevator isn't on their floor
Or just fall to a lower flower that has water in it, but then they end up... moved? around? when the elevators move... like... the middle elevator moves up, the men in black pistol and rifle will end up moving one floor up as if they were on the elevator. Even when they just finished the spawn animation
While I'm here, I'mma just quickly say that the train in the metro level runs over those on the platform (the humans we gotta protect) and the zombies in the club level seem to not be able to go to the top floor, where-as both the center gunmen and the center baton users will head for the top floor if they don't run into a zombie.
Looking forward to playing this again when some things get fixed up, I was enjoying it