安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









First, you're going to need some spelling and grammar lessons.
i want to be Amrikan Chad
In -strategy/masters/projects/research/, there are files called research_duration0-9. Each file contains the info on research time. If you want, you can change the "_max": line to whatever you want in each file.
In -strategy/projects/research/, each research file's first line is
"$content": "xenonauts-:-Xenonauts.GameScreens.Strategy-::-masters/projects/research/research_durationX.json",
You can change the file name for the duration0-9.json. It will use whatever "_max": is in that duration file.
2. find the line that controls the range of the weapon. In this case it is:
{"_min":0.0,"_val":9.0,"_max":3.402823E+38,"$type":"Xenonauts.GroundCombat.LongRange"},
copy that EXACTLY from the original template, including the comma at the end.
3. open the template for the magnetic shotgun (ballistic_shotgun_v2.json)
4. find where it starts listing the components for the weapon. in this case the first component listed is the one for armour penetration:
{"_min":0.0,"_val":3.0,"_max":100.0,"$type":"Xenonauts.GroundCombat.ArmourPenetration"},
5. RIGHT after the comma in the above line, paste the line for range value you copied from the basic template.
6. Now change the value 9.0 in that line to 12.0.
7. save the file and reload the game.