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报告翻译问题
This isn't a place for zero-thought Starfield "reviews", this is a guide for gathering all resources in the game, and funneling them to a single outpost.
If you don't intend on leaving comments related to the guide or the subject of outposts, do yourself and everyone else a favor and remain silent instead of being pointlessly obnoxious.
Achievements are optional. Even if they weren't, there's only two achievements related to outposts, both are comically easy, and neither one of them requires setting up any kind of automation.
I'm providing examples of games that do exactly what Starfield does to show that it isn't as unusual as you claim it to be.
My "text wall" provide plenty of counter arguments--refusing to engage with them does not invalidate them.
I'm @ing you with responses because you're polluting my helpful guide with pointless negative complaints about the game. If you didn't want me responding to your messages, then why were you even posing in the first place? Would you prefer I just delete your comments? You can just unsubscribe to the thread if you're as uninterested in actually responding as you clearly seem to be.
Being able to ship all the resources to one point isn't required for the feature to be considered "working". It's a cool extra bonus that comes about from the fact that the feature is more fleshed out than it needs to be.
If the fact that the fully automated version of it gets clogged sometimes rankles you that bad, consider, again, that dealing with clogs in production lines that interfere with automation is like half of the gameplay in most factory games.
Again, lots of games have one or several optional features that are just there for added fun, but not as fully fleshed out features. E.g. the Chao Garden of the Sonic games, all the little golfing/bowling/dart whatever minigames in GTA, the AR phone minigames in WATCH_DOGS, etc. The Yakuza games are basically one big end-to-end string of optional, not fully developed, but fun features.
He said making Starfield "was LIKE making four games." It's a non-literal expression of the effort they put into the game. Yes, he names on foot shooting, space combat, ship building, and lastly outposts as things that are in the game. But it's just general, extremely abstracted list of 4 items provided to pithily line up with what he was saying earlier as part of a quick promotional interview--not a literal list of "four games", especially as it leaves out dialog, questing, character progression, NG+, stealth, lockpicking, crafting, etc. Even if taken as a literal list, outposts appearing at the end of that list should give you a clue about its importance.
Outposts and this guide work fully. You can make outposts on planets, you can extract resources, you can construct buildings/crafting facilities, and you can create shipping routes between them. That's all the feature has to be, and that's everything that it is. I'm not sure what you seem to think is missing.
I don't want Starfield to be a factory game. Outposts are a just fun feature, and I knew others would want to get the most out of it, so I made a guide for how to do that.
You're complaining that the game's outposts can't be fully automated, and taking that as evidence that the game wasn't tested. But this isn't a factory game, so why would Bethesda waste significant development resources fleshing out what is, at most, a tertiary mechanic? That more than half of the player base probably isn't going to even glance at? Really, that outposts are as fleshed out of a mechanic as they are is more than can be expected.
It's like complaining the stealth mechanics of Halo games are underdeveloped when stealth isn't a primary, secondary, or even tertiary mechanic of the games. It doesn't make sense to complain about a feature not being all that it can be, when didn't even need to exist to begin with. It's just cool to have this optional feature at all.