RimWorld

RimWorld

654 hodnocení
Robotic Servitude
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Mod, 1.5, 1.6
Velikost souboru
Přidáno
Aktualizováno
3.059 MB
25. říj. 2024 v 19.23
7. zář. v 0.55
Poznámky ke změnám (13) – zobrazit
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Robotic Servitude

Popis

Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline? Well, they can still be of use even in death by turning them into a mechanized laborer. These advanced constructs, built from the remnants of the deceased, serve tirelessly, performing the menial tasks that once burdened your living colonists. Well no longer will you have to worry about morale, meals, or the messy business of escape attempts, once they have become mechanized.

Not Responsible For Any Unforeseen Accidents where Laborer Goes Rogue
-All laborers have a chance to have breaks that can only be fixed by the mechanitor that owns the laborer
-Can be disabled in the settings/changed in the settings
-Combat & Assassin Laborers are able to change their weapons the same way that pawns are able to.






This was a commisioned mod and would highly recommend and suggest you check out their other works!
DetVisor - Artist
Taranchuk - C# Coder & Some XML Code
Uniquebreed88 - Patched Startup errors
Nalzurin - Updated C# for 1.6 & implemented C# for Breacher and skull laborers

If you'd like to support future projects, your donations are always welcome and appreciated!: Donate a Kofi![ko-fi.com]

Known Issues:
- Resurrection doesn't work - Patched
- Null value for Combat Laborer & Asssassin Laborer - Patched

GitHub:
Leads to the GitHub page[github.com]
Populární diskuze Zobrazit vše (5)
53
13. říj. v 13.38
Robotic Servitude Suggestions
ghastlyskull
5
29. čvc. v 19.13
Servitudes apart of mechhive?
Notмне
4
22. lis. 2024 v 11.07
CE
Financial-potat
Počet komentářů: 539
Michael1073 12. říj. v 4.19 
Seems to be incompatible with Fallout Immersion Project - RobCo, zero clue why but when I have both on at the same time it bricks clicking next to make a new game.
Sumatris 10. říj. v 9.50 
The name itself. The description is fine IIRC.
ghastlyskull  [autor] 10. říj. v 9.16 
Is it in the description or the actual name itself?
Sumatris 10. říj. v 7.19 
Small nitpick that's been bothering me since the mod came out: there's a typo in the assassin blade, which only reads "assasin blade" ^^.
STEALTHY¥ 9. říj. v 10.24 
Ah nice thank you, ima lower it a tiny bit then as i like the featuer but i have 2 combat ones that keep going into violent rages and its hard to manage lol
ghastlyskull  [autor] 9. říj. v 8.10 
You can adjust the frequency in the mods settings
STEALTHY¥ 9. říj. v 5.19 
is it intended for the Labourers to have mental breaks so often? i like the whole feature of them needing to have their systems fixed of malfuntions but it feels like its happening way to often
George 3. říj. v 8.10 
How do you get skulls?
Aracoa 30. zář. v 17.07 
Didnt know there was a basic one now! AWESOME
Mari Gaming 27. zář. v 6.51 
is there a way you could patch this to support the quarry worktype from the quarry mod?
if not do you know how i could add it myself?