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Ilmoita käännösongelmasta









Bad news: The in-game workshop updater is broken in both the 'autumn update' & the current development build. So gotta wait for that to get fixed.
Annoyingly it seems like circuit-box connections got scrambled around by an update. Namely: the issue is with the 'firing' output wire from the "safety relay" being switched... at least it's not an issue that prevents the guns from working entirely.
So, I cracked open the sub editor to look into the Bottlenose. It looks like you were right, the spawn points for the prisoner job were not there. I tried adding them and still ran into the issue of the prisoners suffocating. Popped in a hidden shuttle oxygen that can't be interacted with and that seems to fix the problem. Set the decay rate to 0 and made invulnerable, and it should be good to go.
Thank you
Either mod weirdness or a recent game update made the "prisoner" crew spawn tag stop working,
or potentially this sub is from just before the "prisoner" job got added to vanilla. I don't actually recall off the top of my head.
Not really any documentation for the new submarines (2024 and after) yet...
The three buttons in the helm room are a sort of 'safety' for the dorsal, ventral, and nose railguns. When the lamp indicator is green that means the gun triggers are enabled, when it's red the trigger is locked.
As for the gunnery periscope controls, the colored lamp shows the same safety status as the switches on the bridge. The white lever switches the gun's searchlight on and off. The grey toggle button switches the gun into "sonar operated mode", while this mode is active the turret is aimed using the sonar terminal instead of the periscope & fired by pressing the button shown in the sonar console.