ZERO Sievert

ZERO Sievert

128 个评价
Hideout Module Levels
由 SoosGjr 制作
The game doesn't reveal what benefits the various levels of hideout modules provide without unlocking the previous level, so I've collected all the descriptions here.
5
2
9
4
2
2
2
   
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Ammo Producer
Level 1-4
  • Provide scrap ammo everyday
  • Craft more type of ammunition
Bedroom
Level 1
  • Energy restore rate +50%
  • Hunger and thirst decrease rate -40%
  • Restore wounds rate +50%
  • Restore HP rate +50%
  • Restore radiation rate +50%

Level 2
  • Energy restore rate +100%
  • Don't decrease hunger and thirst while sleeping
  • Restore wounds rate +100%
  • Restore HP rate +300%
  • Restore radiation rate +300%
Forge
Level 1
  • Provide scrap material every day

Level 2
  • Provide scrap material, weapon and armor every day

Level 3
  • Provide scrap material, weapon and armor every day
  • Allows you to scrap items during hunts but you get 50% fewer items
Garden
Level 1-2
  • Provide scrap medication and scrap food everyday
Gym
Level 1
  • Stamina +10
  • +3kg max carried weight
  • Fatigue decrease rate -20%

Level 2
  • Stamina +20
  • +6kg max carried weight
  • Fatigue decrease rate -50%
Infirmary
Level 1
  • Allows you to craft more medication item
  • -10% bleeding chance

Level 2
  • Allows you to craft more medication item
  • -15% bleeding chance
  • Heal 2 HP per minute
  • Heal 0.1 radiation per minute
  • HP +5 (Hidden stat)

Level 3
  • Allows you to craft more medication item
  • -30% bleeding chance
  • Heal 5 HP per minute
  • Heal 0.2 radiation per minute
  • HP +10 (Hidden stat)
Kitchen
Level 1
  • Allows cooking basic meals
  • Hunger and thirst decrease 15% slower
  • +50% positive effect of hunger and thirst
  • -25% negative effect of hunger and thirst

Level 2
  • Allows cooking all meals
  • Hunger and thirst decrease 30% slower
  • +100% positive effect of hunger and thirst
  • -50% negative effect of hunger and thirst
Recycling Center
Level 1
  • Gain +15% material when you scrap an item

Level 2
  • Gain +40% material when you scrap an item
Scavenger
Level 1-2
  • Gives away random items every day
Shooting Range
Level 1
  • Weapon damage +3%
  • Weapon mastery exp +10%

Level 2
  • Weapon damage +5%
  • Weapon mastery exp +20%
Workshop
Level 1
  • You can repair weapons and armor in the craftbench

Level 2
  • Repair an item requires 25% less materials
19 条留言
Alamirion 3 月 3 日 上午 4:25 
Best modules, for me, are: Bedroom, Shooting Range, Gym, Infirmary, Ammo and Workshop.
step2001 2 月 24 日 上午 10:26 
basicly i had to revert my save to an older one due to an conflict in save files handling that asset set - PS IF YOU DONT KNOW HOW TO WORK MODS , JUST watch a tutorial and dont wang things in randomly.
SoosGjr  [作者] 2 月 11 日 下午 12:56 
@step2001 Not registering? So you can spawn them but they won't deploy?
step2001 2 月 9 日 下午 7:18 
it worked it was just not registering it
step2001 2 月 9 日 下午 6:22 
i'll give it a try
SoosGjr  [作者] 2 月 9 日 下午 3:58 
@step2001 You press CTRL+ALT+P to enable the debug mode then CTRL+F5 to open the item spawner. They should be under the modules tab.
step2001 2 月 9 日 下午 2:39 
no clue : i cant open debug :no clue how to do that
SoosGjr  [作者] 2 月 4 日 下午 6:29 
@step2001 Sorry, never modded the game, no idea how the loaders for it operate. Do the base upgrade kits show up in the debug menu?
step2001 2 月 4 日 下午 4:09 
Stupid question do you know how to enable the Moduels when you have the Escape from Zarkov mod installed ? (or do i need to MANUALY hunt down the code segments to give me these parts)
[59er]ʕ•ᴥ•ʔDungeonmaster 2024 年 10 月 31 日 下午 4:59 
much thanks would have skipped gym and infirmary and missing out this bonus is crazy