安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													

 
						

 
			 
			 
						





Link: https://www.input-integrity.com/product-page/adaptateur-sans-perte
For a Mayflash adapter in PC mode, I made a Steam controller layout, try pasting this into your browser's URL bar.
steam://controllerconfig/2217000/3404984290
(Or, just go to controller settings for the game and look for "FIXED Mayflash GCN Adapter in PC mode v1.1" in Community Layouts.)
I have seen adapter models slightly different from mine, even from Mayflash, so this isn't a guaranteed fix if you find your controls are not working properly after mapping everything and tweaking sensitivities and such for your in-game named profile. But after a bunch of hours of testing I've found no problems with my older adapter (sadly the S/N on the bottom is too faded for me to read in any way so I can't offer much help for different models)
Will contact Riah on Discord to help update the Linux section of this guide.
https://handheldlegend.com/products/4-port-gc-pocket-adapter-gamecube-to-usb-c-controller-adapter-diy-kit
https://www.input-integrity.com/
The price of yet another adapter doesn't deter me nearly as much as just the thought of lugging even more setups I can bring that all use these adapters to locals. This it probably it for anyone who wants a GC adapter on Linux for more than just Dolphin emulator, until Dan is able to get whatever magic those devs got to make the older adapters work on their emulator without needing drivers.
https://forums.dolphin-emu.org/Thread-gamecube-controller-adapter-and-linux
this thread says the util in question has really messed up deadzones, but there are pull requests with some code improvements. I want to see if I can get a portable install going and if the improved code is any better than a multisystem adapter in PC mode just because I've come this far.
(User)@bazzite:/var/home/(User)/Desktop/wii-u-gc-adapter-master$ make
Package libusb-1.0 was not found in the pkg-config search path.
Perhaps you should add the directory containing `libusb-1.0.pc'
to the PKG_CONFIG_PATH environment variable
Package 'libusb-1.0', required by 'virtual:world', not found
cc -c -o wii-u-gc-adapter.o wii-u-gc-adapter.c -Wall -Wextra -pedantic -Wno-format -std=c99 -O2
wii-u-gc-adapter.c:21:10: fatal error: libudev.h: No such file or directory
21 | #include <libudev.h>
| ^~~~~~~~~~~
compilation terminated.
make: *** [Makefile:16: wii-u-gc-adapter.o] Error 1
anyone manage to get ahold of ToadKing for this one? assuming Aether Studios aren't trying to do likewise either for him, or the Dolphin devs who got this stuff working seamlessly for Linux?