Total War: WARHAMMER III

Total War: WARHAMMER III

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All Underways & Deeproots: -1 Cooldown
   
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518.631 KB
21. okt. 2024 kl. 9:01
29. okt. kl. 4:52
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Abonner for at downloade
All Underways & Deeproots: -1 Cooldown

I 3 samlinger af ChopChop
The Bretonnia: Immortal Empires Expanded | IEE 6.0
207 genstande
ChopChop's Workshop: All Released Mods
60 genstande
The Kislev - Immortal Empires Expanded | IEE
213 genstande
Beskrivelse

This simple mod adds 1 effect to tier V main settlement building for all supported factions listed below:
    -1 turn cooldown time after Underway Network travel

Considering the time needed to upgrade cities to tier V, this should not have a great impact on campaign, but will be a small extra reward that allow you to travel faster on the map later in the game. Having under control more than one tier V city will further decrease the travel time as this effect stacks.


  • Vanilla
    • Dwarfs - Underway Teleport
    • Wood Elves - Deeproot Teleportation
  • Modded
    • Beastmen Beastpaths
    • Greenskins Tunnels
    • Skaven Under-Empire Network
    • Empire Send Elector Aid
    • Chaos Dwarfs




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LINK: ChopChop's Tip Jar[streamelements.com]

LINK: ChopChop's Patreon[www.patreon.com]


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10 kommentarer
ChopChop  [ophavsmand] 9. aug. kl. 9:51 
MOD UPDATED :steamthumbsup:

@ReđÐeαтħ Yes
ReđÐeαтħ 7. maj kl. 7:57 
hey, great mod! can the cooldown get to 0 or 1 turn?
ChopChop  [ophavsmand] 10. feb. kl. 10:15 
NEW SUPPORTED FACTION:

The Empire :Attacked:
ChopChop  [ophavsmand] 14. jan. kl. 12:57 
sorry pal, i hope it would at least give you +1 when you build up to tier V, because this mod doesnt give you 1 per turn, but 1 on the event on building up the city to tier V
Ironkid 6. jan. kl. 13:49 
eh, i cant get it to work on already on going campaigns, only new ones work.
ChopChop  [ophavsmand] 5. jan. kl. 4:21 
yes
Ironkid 5. jan. kl. 1:32 
will this affect ongoing saves?
ChopChop  [ophavsmand] 7. nov. 2024 kl. 4:51 
Thank you 🙏
KiyamaHarumi 29. okt. 2024 kl. 18:03 
This mod is great, the 8/10 turn cooldown is acceptable for early-mid stage with small armies, but it's too long for a dozen or so armies later in the game. Your mod solves this problem very well.
ChopChop  [ophavsmand] 24. okt. 2024 kl. 8:58 
Anyone replacing the deleted single versions of this mod with the new compilation and cannot load the game - please tick the box above the saved games "enable all saved games" with enabled new compilation and click load :steamthumbsup:
when saving the game - the new saved games will be no longer red