Garry's Mod

Garry's Mod

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[ZBASE] HL2-Styled HLA NPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay, Realism
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130.290 MB
18 okt, 2024 @ 6:42
8 nov @ 19:26
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[ZBASE] HL2-Styled HLA NPCs

I 1 samling av EJ_5527
EJ's HL2-Esque NPC Addons
26 artiklar
Beskrivning
THIS REQUIRES ZBASE, THE MODELS, AND THEIR REQUIREMENTS. OTHER THAN THAT PLEASE SHOW SOME LOVE TO THE CREATORS IN THE CREDITS AS WITHOUT THEM THIS WOULDN'T HAVE BEEN POSSIBLE.

WARNING: This addon already includes the Wallhammer, so if you have my old Wallhammer SNPC, please uninstall it :]

woohoo finally got this out after a few days of coding(i'm not a coder)

CONVARS
These are all inside the ZBase tab on the far right side of the spawnmenu under HL2-Styled HLA NPCs/Settings.
  • "hla_armoredcrab_shell_chance" - How likely it is that an armored headcrab will disguise itself with its shells within a 256 unit radius when no enemies are present. (0 to disable completely, 1 to have them always do it.)
  • "hla_armoredcrab_shell_requiredamount" - The amount of shells within a 256 radius needed for it to disguise itself.

FEATURES
  • Ordinal - Deploys manhacks and gets more aggressive if his allies die, spawns with AR2.
  • Grunt - Randomized eye colors and tactics on spawn, spawns with Pulse SMG. (Some will be more aggressive and pressure the player, others will be more tactical and hang back.)
  • Wallhammer - Flashes both NPCs and you, impenetrable armor everywhere but his head and right arm, and will attempt to pressure enemies, spawns with a custom Heavy Shotgun.
  • Suppressor - Pressures enemies, spawns with custom HMG based off of the cut AR3.
  • Worker & Hazmat Worker - If an enemy is seen, they run to cover. However if something gets too close they'll start to hit it.
  • Transition Period Soldier
  • Spikewall
  • Construction Strider
  • Armored Headcrab - Can roar as well as disguise itself with other shell props in a 512 unit radius.
  • Armored Charger - ARMORED!!!! Can also fire his shotgun :3
  • Armored Zombworker - do i really have to explain
  • Armored Zombie
  • Armored Zombine
  • Ordinal Zombie
  • Jeff

CREDITS
Zippy - ZBase and Code for the base NPC and SWEP
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3128800187

eon (bloodycop) - Glowing Eyes in Thumbnail/Preview Images + Help with code overall.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3279071164

mytton - Uses some modified code from their addon along with their Pulse SMG.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3152274963

Limakenori - Help with abilities/code overall.
https://psteamcommunity.yuanyoumao.com/id/limakenori

xdxdxd - Making Zombine Wallhammer
https://psteamcommunity.yuanyoumao.com/id/shotgunwithlegs/

puntley - Worker + Original Zombie Worker Model(all i did was add on the armor)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3299690870

Breadmen + Breadman - Husk Animations
https://psteamproxy.yuanyoumao.com/app/1583720/Entropy__Zero_2/

Grunt Model Credits
Ordinal Model Credits
Wallhammer Model Credits
Suppressor Model Credits
Populära diskussioner Visa alla (2)
56
21 nov @ 2:05
KLISTRAD: Suggestions/Bugs
EJ_5527
1
5 nov, 2024 @ 23:35
grunts have no weapon
pimped up monkey
146 kommentarer
skeleton 24 nov @ 10:13 
is it just me or does the grunt look too thin?
freddy 24 nov @ 6:27 
temu jeff
freddy 24 nov @ 6:16 
NO WAY I FOUND A ADDON WITH JEFF
MisterTwister 23 nov @ 19:51 
Cool!!! :steamthumbsup:
17th21stlancers 19 nov @ 1:06 
alright
EJ_5527  [skapare] 19 nov @ 0:02 
has to be held like an smg or else he doesn't fire normally, a zbase weapon system rework made it like that. soz

about the throwing grenades, thats intentional bc i used to play with an explosion replacement and had no clue about the grenade amount slider sooooo i'll have to fix that
17th21stlancers 18 nov @ 6:06 
transition period combine soldiers cant throw grenades and the suppresor still holds his machine gun in an smg way, the shotgun way used previously was alot more fitting
CakeLover 11 nov @ 14:54 
ok thank you
EJ_5527  [skapare] 11 nov @ 13:57 
@CakeLover uhhhh you can use gmpublisher to download the mod and then decompile the model
EJ_5527  [skapare] 11 nov @ 13:57 
glowlib isnt really required, theres just support for it