SILENT HILL 2
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𝐋𝐨𝐬𝐭 𝐌𝐞𝐦𝐨𝐫𝐢𝐞𝐬 + 𝐒𝐇𝟐
От DoBYaH
✨Lore✨ / ✨Extras✨ / ✨Walkthrough✨
Welcome to my Lost Memories, Desolates.
Here you will find SILENT HILL series lore related content.
-Don't worry, I'm not crazy... at least, I don't think so.
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α - 𝐏𝐫𝐨𝐥𝐨𝐠𝐮𝐞
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  In my restless dreams, I see that town. Silent Hill.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  You promised you'd take me there again someday... But you never did.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Well, I'm alone there now... In our 'special place'...
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Waiting for you... Waiting for you to come to see me. But you never do.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       And so I wait, wrapped in my cocoon of pain and loneliness.






You will find here
📜 Characters
📜 Enemies
📜 History
📜 Lore
📜 Map

📜 Timeline
📜 Walkthrough
...
📜 TBD

You will find here (Bonus)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3339618424

This Guide DOES
⭕ Learns You to the Basics of the game.
⭕ Makes You insightful to the games Lore that You had maybe missed.
⭕ Gives You information about Timeline in the game series.

This Guide DOESN'T
❌ Make You "Pyramid Head" by any means.
❌ Make You "escape Silent Hill" by any chance.
❌ Make You "having an answer" why are You nostalgic, because You are gaming like in 2001.

Note
❗ Contains SPOILERS of the game!!!
❗ Possibility of ERRORS in the guide!!!
❗ Possibility of OUTDATED information!!!

WIP
❓ N/A
❓ N/A
❓ N/A

Copyright
As I am the original Author of this Guide, please do not JUST "Copy & Paste" My entire hard work.
(As anybody I have used other Author(s) as source of intel, yet the (re-)creation is of My own.)

This work is COPYRIGHT © 2011-20XX by DoBYaH, all rights reserved & sacrosanct.

DoBYaH (Guides) is the only authorized host for this work.
This work may not be published in print or electronic form nor otherwise reproduced without:
The express written permission of The Author, sole exception are of pers., non-comm. use.

Changelog
💾 v1.0 (Ars Nova) [06.10.2024]
-Publishment of the Guide on Steam.

💾 v1.1 (Ars Generation) [21.07.2025]
-Added a "BradyGames" official guide.

💾 v1.2 (Ars Icona) [18.09.2025]
-Visual upgrade to the picture of Prologue / Epilogue.
α - 𝐏𝐫𝐨𝐥𝐨𝐠𝐮𝐞 (𝐒𝐈𝐋𝐄𝐍𝐓 𝐇𝐈𝐋𝐋 𝟐)



Having received a letter from his deceased wife,
James heads to where they shared so many memories,
in the hope of seeing her one more time: Silent Hill.
There, by the lake, he finds a woman eerily similar to her...

"My name… is Maria," the woman smiles. Her face, her voice... She's just like her.

Experience a master-class in psychological horror―lauded as the best in the series―on the latest hardware with chilling visuals and visceral sounds.

High-end Graphics and Sound
With ray tracing and other cutting-edge technical enhancements, the world of SILENT HILL and its unsettling ambiance is even realer than before. And with the inclusion of new, immersive soundscapes, you'll feel like you're standing in the thick of it.

Larger Environments
Explore locations and buildings that were once inaccessible, or are newly added in the remake.
Enjoy the same acclaimed story, even while you experience the town of Silent Hill with fresh eyes across an expanded map.

Over-the-shoulder Camera
The remake moves from the original's fixed-camera viewpoints to an over-the-shoulder perspective, putting you closer to what James sees, for a more thrilling, more immersive experience as you explore the town and come face-to-face with monsters.

Evolved Combat Gameplay
Familiar weapons like the steel pipe and handgun make their return, but now with an updated combat system.
Avoid attacks with carefully timed dodges, aim down sights, and more, making monster encounters more engaging and nerve-wracking then ever.



CONTENT
☠️ Frequent Violence or Gore
💖 General Mature Content

FEATURES
👤 Single-player
🏆 Steam Achievements
📱 Steam Trading Cards
👓 Captions available
☁️ Steam Cloud
🌄 HDR available
👩‍👧‍👧 Family Sharing
Full Controller Support:
🎮 Your Xbox Controller
🎮 Your DualSense Controller
🎮 Your DualShock Controller (USB Only)

LINKS
🌐 View on Barter [barter.vg]
🌐 View on Completionist [completionist.me]
🌐 View on IsThereAnyDeal [isthereanydeal.com]
🌐 View on ProtonDB [www.protondb.com]
🌐 View on SteamDB [steamdb.info]
🌐 View on Steam Card Exchange [www.steamcardexchange.net]
🌐 View on PCGamingWiki [pcgamingwiki.com]
🌐 View on Twitch [www.twitch.tv]
🌐 View on YouTube
🌐 View on YouTube (Gameplay)
🌐 View on YouTube (Reviews)

DEVELOPMENT
2024
|
| - SILENT HILL 2 (PC) is released on October 8.
| - [TBD] Patches - Bugfixes, Optimizations and QOL.
| - [TBD] DLC - ???.
|

PARAMETERS
TITLE: SILENT HILL 2 FRANCHISE: SILENT HILL RELEASE DATE: October 8, 2024 PUBLISHER(S): Konami DEVELOPER(S): Bloober Team GENRE(S): Survival horror, TPS ART-STYLE(S): Realistic THEME(S): Contemporary, Horror, North America MODE(S): Singleplayer PACING: Real-time PERSPECTIVE(S): Third-person CONTROL(S): Direct control TAG(S): Horror - Atmospheric/Psychological/Survival

REQUIREMENTS
OS: Microsoft Windows 10 / 11 (64-bit) CPU: AMD Ryzen 5 3600X / Intel Core i7-8700K RAM: 16 GB RAM (DDR5) GPU: AMD Radeon RX 6800 XT / NVIDIA GeForce RTX 2080 GPU (DirectX): DirectX v12 SPU: Windows Compatible Audio Device SSD: 50 GB -------------------------------------------------------------------------------------------------- NOTE(S): At Medium QLS, 60 FPS expected. At High QLS, 30 FPS expected in FHD. At High QLS, 30 FPS expected in 4K. (DLSS) SSD required. GPU VRAM 8 GB or above. Requires a 64x CPU and OS.

TRAILER
β - 𝐓𝐢𝐦𝐞𝐥𝐢𝐧𝐞
~What is a Timeline?~
A detailed description of a timeline involves presenting a sequence of events or milestones organized chronologically, often with specific dates or time-frames. Timelines can be used in various contexts, such as history, project management or personal milestones.



Define the Purpose
Understand the topic or project for which the timeline is being created.
This will guide the selection of relevant events.

Identify Key Events
List all significant events, milestones, or activities that you want to include in the timeline.

Gather Dates
Assign specific dates or time periods to each of the identified events.
If your events span a longer time, consider adding months or years.

Organize Chronologically
Arrange the events in the order of occurrence.
This can be done in a linear format or using a graphical design.

Add Descriptions
Provide brief explanations or details for each event.
These descriptions should be concise yet informative enough to convey context.



This format provides a clear, structured way to present a series of events related to a specific topic, enhancing understanding of their sequence and significance. Timelines can serve as valuable educational tools, reference materials, depending on their content and context.
β - 𝐓𝐢𝐦𝐞𝐥𝐢𝐧𝐞 (𝐇𝐢𝐬𝐭𝐨𝐫𝐢𝐜𝐚𝐥)
Pre-1900s
  • Silent Hill is established as a small, quiet town in the early 19th century, primarily inhabited by a mix of settlers and indigenous peoples.
1900s
  • The town begins to develop, with the establishment of various industries, including coal mining, which becomes a significant part of its economy.
1960s
  • The town experiences a decline as the coal mines begin to close, leading to economic hardship and a decrease in population.
1970s
  • The town becomes known for its mysterious occurrences and strange happenings, with residents reporting supernatural events.
1980s
  • The cult known as "The Order" is formed, seeking to harness the power of the town and its dark history. They begin to conduct rituals and sacrifices, leading to increased tension within the community.
1990s
  • The cult's influence grows, and they become involved in various criminal activities, including the abduction of children. The town's dark reputation continues to grow.
1999
  • The events of the first "Silent Hill" game take place, where Harry Mason searches for his adopted daughter, Cheryl, who has gone missing in the town.
    This marks the beginning of the series' exploration of Silent Hill's dark past.
γ - 𝐀𝐫𝐭𝐰𝐨𝐫𝐤
~What is a Artwork?~
Artwork plays a vital role in storytelling, immersion, and player engagement.
Artwork in gaming refers to the visual elements that contribute to the overall aesthetic and design of a video game. This can encompass a wide range of artistic styles and mediums.



Concept Art
Preliminary sketches and designs that outline characters, environments, and objects before they are fully developed. This helps in visualizing the game's look and feel.

Promotional Art
Illustrations and graphics used in marketing materials, such as box art, posters, and online advertisements.

Environment Art
The design of the game world, including landscapes, buildings, and interiors.

Character Design
The creation of the visual appearance of characters, including their clothing, features, and animations. This is crucial for establishing personality and role within the game.
This sets the atmosphere and context for the gameplay.

Textures and Materials
The surface details applied to 3D models, which enhance realism and visual appeal.



Artwork helps convey the game's themes and emotions.
Different games may employ various artistic styles, from realistic graphics to stylized or abstract designs, depending on their target audience and narrative goals.
δ - 𝐑𝐞𝐯𝐢𝐞𝐰
~What is a Review?~
A game review is a critical assessment of a video game that evaluates various elements such as gameplay, graphics, sound, story, and overall experience. Reviews often provide a score or rating to summarize the reviewer's opinion, helping potential players decide.



Gameplay Mechanics
A gaming review typically evaluates the core gameplay mechanics, including controls, combat systems, and overall user experience. This assesses how engaging and intuitive the game is for players.

Graphics and Sound
The visual and audio quality of the game is crucial. Reviews often discuss the art style, graphics fidelity, character design, and sound effects, as well as the soundtrack's contribution to the overall atmosphere.

Story and Characters
A compelling narrative and well-developed characters can enhance a game's appeal. Reviews often analyze the plot, character arcs, and how well the story integrates with gameplay.

Replayability and Content
The amount of content available, including side quests, multiplayer options, and DLCs, is assessed. Reviews may discuss whether the game encourages replayability through different choices or modes.

Overall Impression and Rating
Finally, a gaming review concludes with an overall impression, often accompanied by a rating system (e.g., out of 10 or stars). This summarizes the reviewer's thoughts and provides a quick reference for potential players.



By combining these elements, a game review aims to inform potential players about what to expect from a game and help them decide whether it aligns with their preferences and interests. Reviewss play a significant role in shaping public perception and sales of games.
δ - 𝐑𝐞𝐯𝐢𝐞𝐰 (𝐏𝐨𝐬𝐢𝐭𝐢𝐯𝐞)
Remake, Born From A Wish
Rating: ★★★★★ (5/5)



This game has been highly anticipated by fans of the original game, which was released in 2001. This remake aims to modernize the classic survival horror experience while retaining the haunting atmosphere and narrative depth that made the original so iconic.

Graphics and Design
The remake features stunning graphical enhancements, bringing the fog-laden town of Silent Hill to life with detailed environments, updated character models, and atmospheric lighting. The creative use of sound design, including ambient noises and haunting music, heightens the tension and immerses players in the eerie world.

Gameplay Mechanics
While retaining the core mechanics of the original, the remake introduces updated controls and gameplay elements, making it more accessible to new players while still appealing to veterans. Combat, puzzles, and navigation have been refined without straying too far from the original's formula, allowing for a balance between nostalgia and modernization.

Story and Characters
One of the strengths of the game has always been its psychological horror and complex characters. The remake strives to preserve the intricate storyline of James Sunderland’s journey through a town steeped in personal memories and trauma. Voice acting and character development are carefully reworked to provide more emotional depth, further enhancing the player's connection to the narrative.

Reception
Early reviews have praised the remake for its faithfulness to the source material while also appreciating the new enhancements. Critics highlight the improved visuals and audio, as well as the emotional weight of the story. However, some long-time fans express a mix of excitement and caution, hoping the remake captures the essence of what made the original a defining title in horror gaming.

Conclusion
Overall, this game appears to be shaping up as a worthy reimagining of a classic title. It aims to attract both new players and returning fans, promising an unsettling journey through a psychologically rich narrative. As with any remake, the true test will be whether it honors the original while standing on its own as a modern interpretation.



-You see it too, don’t you? The things you don’t want to see.
δ - 𝐑𝐞𝐯𝐢𝐞𝐰 (𝐍𝐞𝐠𝐚𝐭𝐢𝐯𝐞)
More Fog, Less Fun
Rating: ★★⠀⠀⠀⠀⠀(2/5)



As a die-hard fan of the original, I was eagerly anticipating this remake, but it left me feeling more lost than James in the fog.

Graphics Over Substance
Sure, the graphics are shiny and the fog looks great, but I found myself wondering if they spent more time polishing the visuals than actually enhancing the gameplay. The atmosphere is there, but it feels like a hollow shell of what made the original so impactful.

Pacing Issues
The pacing is all over the place. Moments that should have been tense and suspenseful felt dragged out, while key emotional scenes were rushed. It’s like they forgot that building tension is crucial in horror games!

Character Development
The characters felt flat compared to their original counterparts. James, Maria, and Angela seemed to have lost some of their depth, making it hard to connect with their struggles. I wanted to feel their pain, but instead, I just felt... confused.

Combat Mechanics
The combat is clunky and frustrating. Instead of feeling like a fight for survival, it often felt like I was just flailing around, hoping to land a hit. The monsters, while creepy, sometimes felt more annoying than terrifying.

Conclusion
Overall, this game is a missed opportunity. It has the potential to be great, but it falls short in key areas that made the original a classic. If you’re looking for a nostalgic trip back to Silent Hill, you might want to think twice.



-I just wanted to be loved. Is that so wrong?
δ - 𝐑𝐞𝐯𝐢𝐞𝐰 (𝐅𝐮𝐧𝐧𝐲)
I Came for the Fog, Stayed for the Trauma!
Rating: ★★★★★ (5/5)



As a long-time fan of the original, I was both excited and terrified to dive into the remake. Let me tell you, this game is like a warm hug from your favorite creepy ghost—if that ghost also had a penchant for existential dread and unsettling monsters.

Graphics
The visuals are stunning! The fog is so thick you could cut it with a knife—if only you could find one in this nightmare town. The character models are beautifully rendered, and I can finally see James’ face when he realizes he’s been wandering around in circles for the last hour. Thanks, modern technology!

Gameplay
The controls are smoother than a freshly waxed floor, which is great because you’ll be slipping and sliding into your own panic attacks. The puzzles are just as mind-bending as I remember, and I found myself questioning my sanity more than once. Pro tip: if you hear a creepy noise, it’s probably not the cat.

Sound Design
The sound design is top-notch! The ambient noises will have you jumping at shadows and questioning every creak in your house. I swear I heard my own heartbeat when I turned a corner—either that or I need to see a doctor.

Story
The story is as haunting as ever, and the emotional weight hits harder than a monster with a sledgehammer. I laughed, I cried, and I definitely questioned my life choices. If you’re looking for a game that makes you feel like you need therapy, look no further!

Conclusion
This game is a masterpiece that perfectly captures the essence of the original while adding a fresh layer of terror. If you enjoy psychological horror, existential crises, and the occasional jump scare, this game is for you. Just remember to keep a light on and maybe have a therapist on speed dial.



-I just wanted to be loved. Is that so wrong?
ε - (𝐋𝐌) 𝐏𝐫𝐨𝐥𝐨𝐠𝐮𝐞
ε - (𝐋𝐌) 𝐀𝐥𝐞𝐬𝐬𝐚'𝐬 𝐇𝐢𝐬𝐭𝐨𝐫𝐲
ε - (𝐋𝐌) 𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐑𝐞𝐥𝐚𝐭𝐢𝐨𝐧 𝐌𝐚𝐩
ε - (𝐋𝐌) 𝐇𝐢𝐬𝐭𝐨𝐫𝐲 𝐨𝐟 𝐒𝐢𝐥𝐞𝐧𝐭 𝐇𝐢𝐥𝐥
ε - (𝐋𝐌) 𝐒𝐢𝐥𝐞𝐧𝐭 𝐇𝐢𝐥𝐥 𝐀𝐫𝐞𝐚 𝐌𝐚𝐩
ζ - (𝐋𝐌) 𝐒𝐇 - 𝐋𝐨𝐠𝐮𝐞 𝟏
ζ - (𝐋𝐌) 𝐒𝐇 - 𝐒𝐭𝐨𝐫𝐲 𝐏𝐫𝐞𝐯𝐢𝐞𝐰
ζ - (𝐋𝐌) 𝐒𝐇 - 𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐂𝐨𝐦𝐦𝐞𝐧𝐭𝐚𝐫𝐲
ζ - (𝐋𝐌) 𝐒𝐇 - 𝐂𝐫𝐞𝐚𝐭𝐮𝐫𝐞 𝐂𝐨𝐦𝐦𝐞𝐧𝐭𝐚𝐫𝐲
ζ - (𝐋𝐌) 𝐒𝐇 - 𝐄𝐧𝐝𝐢𝐧𝐠 𝐀𝐧𝐚𝐥𝐲𝐬𝐢𝐬
ζ - (𝐋𝐌) 𝐒𝐇 - 𝐒𝐭𝐚𝐟𝐟 𝐂𝐫𝐞𝐝𝐢𝐭𝐬
η - (𝐋𝐌) 𝐒𝐇𝟐 - 𝐋𝐨𝐠𝐮𝐞 𝟐
η - (𝐋𝐌) 𝐒𝐇𝟐 - 𝐒𝐭𝐨𝐫𝐲 𝐏𝐫𝐞𝐯𝐢𝐞𝐰
η - (𝐋𝐌) 𝐒𝐇𝟐 - 𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐂𝐨𝐦𝐦𝐞𝐧𝐭𝐚𝐫𝐲
η - (𝐋𝐌) 𝐒𝐇𝟐 - 𝐂𝐫𝐞𝐚𝐭𝐮𝐫𝐞 𝐂𝐨𝐦𝐦𝐞𝐧𝐭𝐚𝐫𝐲
η - (𝐋𝐌) 𝐒𝐇𝟐 - 𝐄𝐧𝐝𝐢𝐧𝐠 𝐀𝐧𝐚𝐥𝐲𝐬𝐢𝐬
η - (𝐋𝐌) 𝐒𝐇𝟐 - 𝐒𝐭𝐚𝐟𝐟 𝐂𝐫𝐞𝐝𝐢𝐭𝐬
θ - (𝐋𝐌) 𝐒𝐇𝟑 - 𝐋𝐨𝐠𝐮𝐞 𝟑
θ - (𝐋𝐌) 𝐒𝐇𝟑 - 𝐒𝐭𝐨𝐫𝐲 𝐏𝐫𝐞𝐯𝐢𝐞𝐰
θ - (𝐋𝐌) 𝐒𝐇𝟑 - 𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐂𝐨𝐦𝐦𝐞𝐧𝐭𝐚𝐫𝐲
θ - (𝐋𝐌) 𝐒𝐇𝟑 - 𝐂𝐫𝐞𝐚𝐭𝐮𝐫𝐞 𝐂𝐨𝐦𝐦𝐞𝐧𝐭𝐚𝐫𝐲
θ - (𝐋𝐌) 𝐒𝐇𝟑 - 𝐄𝐧𝐝𝐢𝐧𝐠 & 𝐒𝐨𝐧𝐠 𝐀𝐧𝐚𝐥𝐲𝐬𝐢𝐬
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄
~SILENTHILL FUGUE~

Suggestion of Cards

Tarot cards appear in Silent Hill 3 as key items that open the final door. The truth is that these cards hint at characters that appear in the game. Although their origin is shrouded in mystery, tarot cards have been given profound significance since ancient times and have come to be used for fortune-telling. In order to decipher the Silent Hill series, this section will introduce keywords and liken them to corresponding cards from the tarot.



ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝟎 - 𝐓𝐡𝐞 𝐅𝐨𝐨𝐥
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐈 - 𝐓𝐡𝐞 𝐌𝐚𝐠𝐢𝐜𝐢𝐚𝐧
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐈𝐈 - 𝐓𝐡𝐞 𝐇𝐢𝐠𝐡 𝐏𝐫𝐢𝐞𝐬𝐭𝐞𝐬𝐬
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐈𝐈𝐈 - 𝐓𝐡𝐞 𝐄𝐦𝐩𝐫𝐞𝐬𝐬
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐈𝐕 - 𝐓𝐡𝐞 𝐄𝐦𝐩𝐞𝐫𝐨𝐫
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐕 - 𝐓𝐡𝐞 𝐇𝐢𝐞𝐫𝐨𝐩𝐡𝐚𝐧𝐭
=
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐕𝐈 - 𝐓𝐡𝐞 𝐋𝐨𝐯𝐞𝐫𝐬
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐕𝐈𝐈 - 𝐓𝐡𝐞 𝐂𝐡𝐚𝐫𝐢𝐨𝐭
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐕𝐈𝐈𝐈 - 𝐓𝐡𝐞 𝐒𝐭𝐫𝐞𝐧𝐠𝐭𝐡
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐈𝐗 - 𝐓𝐡𝐞 𝐇𝐞𝐫𝐦𝐢𝐭
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗 - 𝐓𝐡𝐞 𝐖𝐡𝐞𝐞𝐥 𝐨𝐟 𝐅𝐨𝐫𝐭𝐮𝐧𝐞
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗𝐈 - 𝐉𝐮𝐬𝐭𝐢𝐜𝐞
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗𝐈𝐈 - 𝐓𝐡𝐞 𝐇𝐚𝐧𝐠𝐞𝐝 𝐌𝐚𝐧
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗𝐈𝐈𝐈 - 𝐃𝐞𝐚𝐭𝐡
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗𝐈𝐕 - 𝐓𝐞𝐦𝐩𝐞𝐫𝐚𝐧𝐜𝐞
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗𝐕 - 𝐓𝐡𝐞 𝐃𝐞𝐯𝐢𝐥
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗𝐕𝐈 - 𝐓𝐡𝐞 𝐓𝐨𝐰𝐞𝐫
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗𝐕𝐈𝐈 - 𝐓𝐡𝐞 𝐒𝐭𝐚𝐫
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗𝐕𝐈𝐈𝐈 - 𝐓𝐡𝐞 𝐌𝐨𝐨𝐧
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗𝐈𝐗 - 𝐓𝐡𝐞 𝐒𝐮𝐧
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗𝐗 - 𝐉𝐮𝐝𝐠𝐞𝐦𝐞𝐧𝐭
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗𝐗𝐈 - 𝐓𝐡𝐞 𝐖𝐨𝐫𝐥𝐝
ι - (𝐋𝐌) 𝐅𝐔𝐆𝐔𝐄 𝐗𝐗𝐈𝐈 - 𝐓𝐡𝐞 𝐄𝐲𝐞 𝐨𝐟 𝐍𝐢𝐠𝐡𝐭
ε - (𝐒𝐇𝟐) 𝐂𝐨𝐯𝐞𝐫 #𝟎𝟏
ε - (𝐒𝐇𝟐) 𝐂𝐨𝐯𝐞𝐫 #𝟎𝟐
ζ - (𝐒𝐇𝟐) 𝐓𝐨𝐂
η - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐒 #𝟎𝟏
η - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐒 #𝟎𝟐
η - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐒 #𝟎𝟑
θ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐄 #𝟎𝟏
θ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐄 #𝟎𝟐
θ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐄 #𝟎𝟑
θ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐄 #𝟎𝟒
ι - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐅 #𝟎𝟏
ι - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐅 #𝟎𝟐
ι - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐅 #𝟎𝟑
ι - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐅 #𝟎𝟒
ι - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐅 #𝟎𝟓
κ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐅 #𝟎𝟔 & 𝐓𝐁𝐨𝐅 #𝟎𝟏
κ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐅 #𝟎𝟐
κ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐅 #𝟎𝟑
λ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐅 #𝟎𝟒 & 𝐓𝐁𝐨𝐊 #𝟎𝟏
λ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐊 #𝟎𝟐
λ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐊 #𝟎𝟑
λ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐊 #𝟎𝟒
λ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐊 #𝟎𝟓
λ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐊 #𝟎𝟔
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟎𝟎
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟎𝟏 (𝐏𝐫𝐨𝐥𝐨𝐠𝐮𝐞)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟎𝟐 (𝐄𝐒𝐕)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟎𝟑
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟎𝟒 (𝐖𝐒𝐀)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟎𝟓
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟎𝟔
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟎𝟕
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟎𝟖 (𝐁𝐂𝐀)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟎𝟗
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟏𝟎
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟏𝟏
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟏𝟐 (𝐖𝐒𝐕)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟏𝟑
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟏𝟒 (𝐁𝐇)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟏𝟓
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟏𝟔
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟏𝟕
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟏𝟖 (𝐍𝐇)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟏𝟗
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟐𝟎
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟐𝟏
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟐𝟐 (𝐃𝐒𝐕)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟐𝟑
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟐𝟒 (𝐓𝐇𝐒𝐌)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟐𝟓
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟐𝟔 (𝐓𝐏)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟐𝟕
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟐𝟖 (𝐓𝐋)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟐𝟗
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟑𝟎
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟑𝟏
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟑𝟐
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟑𝟑
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟑𝟒 (𝐋𝐕𝐇)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟑𝟓
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟑𝟔
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟑𝟕
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟑𝟖 (𝐍𝐇)
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟑𝟗
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟒𝟎
μ - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟒𝟏
ν - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐭𝐏 #𝟒𝟐 & 𝐓𝐁𝐨𝐒 #𝟎𝟏
ν - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐒 #𝟎𝟐
ν - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐒 #𝟎𝟑
ν - (𝐒𝐇𝟐) 𝐓𝐁𝐨𝐒 #𝟎𝟒
ξ - (𝐒𝐇𝟐) 𝐓𝐒𝐨𝐊 #𝟎𝟏
ξ - (𝐒𝐇𝟐) 𝐓𝐒𝐨𝐊 #𝟎𝟐
ο - (𝐒𝐇𝟐) 𝐄𝐧𝐝
ω - 𝐄𝐩𝐢𝐥𝐨𝐠𝐮𝐞
~You killed Mary again...?~


Hello, DoBYaH the author here.
I hope you are enjoying the collective content of SILENT HILL, SILENT HILL 2 and SILENT HILL 3, I have extracted from Lost Memories. As you already know this guide primary serves as a Addendum to SILENT HILL, SILENT HILL 2 and SILENT HILL 3, but it's secondary function is also important for the future generation of guides to be. In short the DO'S and DONT'S - To build a better guide, for example: more compact & informative, straight to the point and aesthetics... So I consider this guide to be a "proof of concept" and later the "legacy build" that will be build upon...

Thank You, for using my guide...
Комментариев: 4
Spooky Sir Lunchalot 10 окт. 2024 г. в 10:00 
Will we get all of this in the next silent hill games? :o
DoBYaH  [создатель] 9 окт. 2024 г. в 6:35 
Hello, the book images I have extracted from a digital book I have found online.
LapizTheRelic 6 окт. 2024 г. в 23:33 
where did you get the book images from is it from a actual book or did you make them?
cliffy 6 окт. 2024 г. в 5:47 
Excellent job this thanks for the time