Barotrauma

Barotrauma

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S.A.F.S
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9.315 MB
1. okt. 2024 kl. 13:26
10. juli kl. 16:13
61 ændringsbemærkninger ( vis )

Abonner for at downloade
S.A.F.S

Beskrivelse


Introduction
S.A.F.S (Super Armored Fighting Suit) is a highly advanced and heavily armored exosuit designed for special operations, featuring enhanced strength, agility, and firepower.



Biggest features
  • Repairable Body (breaks from projectiles, melee, and monster attacks.)
  • Sonar & Nightvision
  • Status Alert System

  • Cargo Capacity:
    (Can carry one ammo box, shell, or depth charge, plus one additional crate = movement penalty)

  • Nanochip Technology:
    (By incorporating nanochip technology, users can unlock a whole new level of functionality and potential, making them faster, stronger, and more efficient in any task or mission = fuel consumption and overheating penalty)




    Only compatible with S.A.F.S exosuit models!


    Other features








    Supported languages

    • Português Brasileiro
    • 简体中文
    • 繁体中文
    • English
    • Français
    • Deutsch
    • 日本語
    • 한국어
    • Polski
    • Español (Castellano y Latinoamericano)
    • Русский
    • Türkçe





    As the holiday season approaches, I'm thrilled to unveil a new paint job, complete with a special nanochip! ☃️✨❄️






    Join the Journey! 🚀


  • 5,000 Subscribes:
    I’ve created a brand new paint job! 🎨✨



  • 10,000 Subscribes:
    a fresh paint job and a unique nanochip that adds an exciting twist! 💎🔧



  • 15,000 Subscribes:
    I’m thrilled to introduce a new nanochip!🚀✨



  • 20,000 Subscribes:
    I’ve created 3 brand new paint jobs! 🎨✨



  • 30,000 Subscribes:
    Introducing a new feature: arm attachments, along with a sleek new paint job! 🦾🎨✨



  • 35,000 Subscribes:
    A fresh paint job with a brand new arm attachment! 🎨🗡️





    FAQ

  • Q: Is the S.A.F.S not supposed to take damage? Ive had it for a very long time now and never have had it take damage.
    SAFS is actually the first exosuit and wearable item in Barotrauma that takes damage. If you check the change notes and description, you'll find details about its development.

  • Q: How to repair the S.A.F.S?
    The game has a mechanic called "Repair Threshold" Once the suit's condition falls below that threshold, using the wrench will successfully repair it.

  • Q: Where do I find the Manual?
    Head to the Research Station to buy the manual.

  • Q: How do I craft things in SAFS mod?
    Read the Manual thoroughly (100%) to get the extra talent!-> gather the required resources -> load your materials into the Fabricator-> you’re all set!

  • Q: The mod isn’t working.
    I recommend resetting your mod list and reviewing your setup.

  • Q: I feel like the new arm attachments drain the fuel rod way too fast.
    Trying different fuel types like Thorium Fuel Rods might help with fuel consumption.

  • Q: I can't figure out how the ExoJet works.
    While in water, hold RMB, then press and hold LMB to activate ignition. Use the keys to navigate.

  • Q: How does the ExoShield work?
    When running towards the enemy with your shield in hand, press LMB to knock them down.

  • Q: Why does the nanochips lose condition?
    This is intentional. It is part of the overheating system.

  • Q: Why are some comments being removed from the page?
    Comments that are irrelevant, unclear, confusing, or have been addressed are removed to ensure the page remains helpful and easy to understand for everyone.


    Support

    If you enjoy my mods and would like to help me create more content, your support is greatly appreciated!



    Tags: Exosuit, Nano-tech, Modular, Power Armor, Blade, Melee, Enhancement, Explosive, Shield, Cutting, Blaster, Vulcan, Minigun, Flamer, Net, Shockwave, Industrial, Paralyze, Gravity, Fist, Spray, Jetpack, Flare, Repulsor, Freeze, Ice, Smash, Drill, Manual, Book, Read, Blueprint, Talent, Arm, Mount, Ammo, Ammunition, Underwater, AI, Mechanical, Damage, Lightning, Gear, Oxygen, Robot, Combat, Scooter, Futuristic, Electric, Shock, Chaingun, Coilgun, Tool, Backpack, Paintjob, Hybrid, Turret, Repair, Talent, Web, Weaponized, Science fiction, Scifi, Sci-Fi, Deep, Utility, Gun, Customizable, Trap, Diving, Computer, Tactical
258 kommentarer
life4trinity 29. sep. kl. 22:01 
I'm a bit confused... what's the point of this mod when you have exosuits in the game? Is it just a tier up from that?
R1tzo 17. sep. kl. 14:47 
Upd: somehow limbs take damage during airlock cycle. Guess i have to readress the issue to NT devs.
DefaultString 17. sep. kl. 5:18 
Its not built around Neurotrauma, somebody who knows Neurotrauma and Lua would have to create patch for it.
R1tzo 17. sep. kl. 4:19 
Hi. Been using this mod with NT cybernetics and had my waterproof cybernetic legs and lungs damaged during a dive past 3500m during a brief swim to get minerals. What is the max safe depth for this suit, or does it have some conflicts with NT and alike?
Hoom 16. sep. kl. 7:33 
Just want know : why the weapon consume ammo so fast :(
Senjo de Akuma 13. sep. kl. 15:02 
@Hydremajor117
If they're to add mobile suit skins they'd be better off adding something like the "Hygogg" as it is an amphibious mobile suit although I'd love a "Zaku II" skin, Seig Zeon!.
Lukuta 8. sep. kl. 12:03 
@Foppa So i read 4 manuals and cant getrer any recepies,looks like mode a little bit broken rn
valveworshipper 3. sep. kl. 4:12 
this is damn cool
Some Crusading Crusader 31. aug. kl. 0:59 
Nevermind, I found out how to utilise it! Thanks for making this mod! :steamhappy:
Hydremajor117 19. aug. kl. 5:00 
Any chance you could make a skin that makes 'em into gundams or something ?