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Thank you! I reworked that pet completely since the "new" cat does the dot resistances now. However I do appreciate the fix you sent. I would probably be too dumb to implement it anyway - localization files are a mystery to me.
And another "Thanks" since you made me realize that it was almost a month since I posted that I would look into it and forced me to make the changes out of shame.
Fix for slime pet:
msgctxt "actor_stat_type_formatted_substat_add_resistance_stun_performer_has_multi_road_gear_tag_equipped_combinable"
msgid "<sprite name={q}icon_stun{q}>"
msgstr "<sprite name={q}icon_stun{q}>"
msgctxt "actor_stat_type_formatted_substat_add_resistance_bleed_performer_has_multi_road_gear_tag_equipped_combinable"
msgid "<sprite name={q}icon_bleed{q}>"
msgstr "<sprite name={q}icon_bleed{q}>"
msgctxt "actor_stat_type_formatted_substat_add_resistance_blight_performer_has_multi_road_gear_tag_equipped_combinable"
msgid "<sprite name={q}icon_blight{q}>"
msgstr "<sprite name={q}icon_blight{q}>"
msgctxt "actor_stat_type_formatted_substat_add_resistance_burn_performer_has_multi_road_gear_tag_equipped_combinable"
msgid "<sprite name={q}icon_burn{q}>"
msgstr "<sprite name={q}icon_burn{q}>"
Hi! Latest update broke a lot of descriptions it seems.
Hi. Seemed more on brand to me. That's it.
Fair point of course. I guess I undervalued flat Health when I made this mod. I plan to tweak the Cat in near future and while I am at it, I will most likely make a small nerf for Rabbit and Shambler. I will not use percentage however since I want the low health heroes to benefit "more".
Thanks for the feedback and I am glad you enjoy some of them.
I am a particular fan of the bleed/blight/burn synergies added to the pets by this mod as that was something I always felt was a little lacking in the vanilla pets; I finally feel like I have a good reason to not take the rabbit or baby shambler every single run.