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If you're getting this confused with the slider for reducing a building's throughput (which reduces both workforce and heat demands, also input demand and output production), note that this very implicitly scales down the operations of the building whole i.e. less greenhouses of a district are actually active. Less workers doesn't automatically reduce the heat demand of the greenhouses themselves.
Rushing researchers is especially strong. Additional Institutes have diminishing value, but from my use every one has a separate Rush Researchers that all give the same boost. No more cycling a pair through night shifts, but heatstamps are still the ultimate limiter like you said.
If you're only passing laws that align with your faction's ideals, you can guarantee that every law you want is going to pass, and conversely, any law one of the opposite factions proposes will fail. You need to keep the faction adjacent to the one you're oppressing happy so you can Deradicalize them, Granting Agendas is a great tool for that since any law they propose is guaranteed to fail. You just need to make sure to plan around the laws you need to pass.