RimWorld

RimWorld

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[discontinued] Rebalanced Ancient Junk
   
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Mod, 1.5, 1.6
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213.447 KB
22. zář. 2024 v 14.21
14. čvc. v 15.09
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[discontinued] Rebalanced Ancient Junk

Popis
Anyone is welcome to continue it.

📝 About
Many of the Ancient Junk values feel copy and pasted with little thought - Which has always driven me crazy, this mod fixes that!

In the base game, you can find ancient junk with 2,000+ HP, that only yields 2 steel slag after being destroyed. Destroy something smaller with less HP and it drops 6 slag instead! This mod makes these values far more consistent. Overall, it's probably a buff.

As of 1.6, this mod mainly tweaks the cover effectiveness of ancient junk to make logical sense, and to match their non-junk counterpart's cover. An ancient generator provides 75% cover, because a regular generators provide 75% cover.

If it looks like bad cover, it's probably bad cover - IT JUST WORKS!

🔍 Changes:
  • Tweaked Cover Effectiveness for nearly every piece of junk to make more sense.
  • Rebalanced the amounts of steel slag dropped upon destruction.
  • Ancient Junk can now spawn partially damaged like Ancient Highway buildings and Ruins do!

🚧 Compatibility
If you are getting errors with this mod, ensure you do not have the following enabled:

- Tweaks Galore (User Reported that it causes errors)
❗If you turn off "Ancient Deconstruction" and other similar Ancient Junk options, these mods should work fine together.
- Salvaging
- Ancient Junk Loot
- Dismantle Ancient Junk
- Worthless Junk
- Any other mods that effect what Ancient Junk do/drop, these mods may not work as intended or may generate errors when enabled.

🛠️ Help
Safe to be installed/removed mid-save.
Includes support for the Biotech DLC.
Currently makes no changes to the Odyssey DLC.

Feel free to alter, adapt, adopt or build upon this mod/concept. No credit required.