冰汽时代2

冰汽时代2

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Actual human, non-ai generated tips and tricks
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Day 1
Priorty number 1 is always building enough shelter and start the generator, so place enough housing districts to satisfy your current housing needs and work towards the first oil/coal patch
Everyone's housed and the generator is on
Now analyze your current situation.


If you are in the prologue, build the first prefab extraction district and take the second oil patch while you're frostbreaking towards the food sources. The one in the south is the most important one and should be focused. You may need to extract from the second prefab and the third oil source in the future, but focus your efforts on extracting from at least 3 food sources (including the south one) and don't forget to build 2 food storage hubs to even hold that much food in the first place.


If you are in the campaign, you'll have some food for quite a while so it's not the most pressing priority right now. Focus on placing extraction districts on all the coal, building extraction districts on prefab sources with one industrial district as soon as they run out, building extraction districts on material sources and researching sawmill ASAP to deploy them. Also, place a logistics district to start exploring the frostland.

If you burn through your coal too quickly, consider placing heating hubs near districts that require heat. Heating hubs require material to operate, so make sure you have enough production. You could also scale back surplus production to use less coal, and to place districs smartly so that exactly 3 of the hexagons touch a blue zone from any given source.
Problems is all that I got
Cold
Cold is caused by lack of heating

- Generator should be on and have enough fuel to generate heat. Lack of heat is the biggest factor here.
-- Use the overdrive function occasionally to save on fuel costs
-- Scale back surplus production to save on fuel

- People should have sufficient housing.
-- The housing districts should also have enough heating through insulation laws or heating hubs so that they don't demand any additional heating, which consumes more fuel.

Hunger
Hunger is caused by lack of food

- Consider passing the "Food Additives" law
- Build and man food districts on food sources
-- Consider building hothouses to increase production
--- If you have at least one Biowaste Hothouse and passed the Foraged Additives law, there will be a synergy event which increases food production
- Explore the frostland and harvest food sources
-- If you have declared your goal to settle the frostland instead of burning it, with the appropriate research you may convert a frostland food node into a permanent food delivering settlement

Disease
Disease is caused by adapt focused buildings, squalor, some laws, and toxic gasses in the spoiler region

- If disease is caused by squalor, consider solving squalor first
- Consider passing the "Supported Quarantine" law, but make sure you have enough shelter beforehand, since this will increase the amount of shelter the population needs
- Consider researching and building hospitals

Squalor
Squalor is caused by progress focused buildings, and by lack of materials

- Consider picking the adapt goal of colonizing the frostland instead of burning the snow away
- Research and build air filtration hubs
- Research and build waste recycling factory
- If lack of materials is the cause, consider building more extraction districts or create material outposts. Remember that you can use sawmill and furnace to massively increase production.

Crime
Crime is caused by population, and lack of goods

- If crime is caused by lack of goods, consider building more industrial districts and select the goods mode instead of the prefab mode. Make sure you have enough prefab production before committing to this step, as it is requried to build things.
- Consider enacting laws that reduce crime, such as mandatory scool/apprenticeship
- Consider researching and building watchtowers and prisons
- If you have the stalwarts in your city, consider building good relations with them and regularly use their ability to generate guardsmen. Guardsmen can also be supplied from a certain outpost north of new london.
The Whiteout has hit the second tower and I'm losing fuel fast
When the Whiteout hits, Food production and outside deliveries grind to a halt. Hopefully you've stocked up on everything, mainly Food and Fuel.

Here's how to reduce fuel consumption during the Whiteout:
- Disable Logistic/Food Districts. If left active, they will continue hogging tons of fuel at no/marginal production.
- Activate Overdrive if you have space left in the danger meter. Overdrive generates heat at no additional fuel cost.
- Deploy Heating Hubs everywhere
- Build smartly. Build Districts together, near the Central Districts, and in areas sheltered from the wind to benefit from +20 heat each
- The most heat intensive Districts are Extraction (with Sawmills and Foundries) and Housing.
-- Consider researching Housing insulation
-- If you have a surplus on Housing space, scale back workers from individual Housing Districts with the most heating demand
-- Scale back material production from Extraction Districts specifically housing Sawmills and Foundries
--- Stockpiling a massive amount of Materials beforehand should make this easy
6 条留言
Hemp 2024 年 10 月 4 日 下午 1:52 
Humans suck. Let them rule.
K did literally nothing wrong 2024 年 9 月 24 日 下午 12:02 
Chemical additives also have synergy bonuses with chemical hothouses.
>//The_FALCON  [作者] 2024 年 9 月 23 日 下午 1:40 
you could also just not enact anything with population growth and take workers from the frostland if you need hands and deport them to outposts if you dont
Tollrick 2024 年 9 月 23 日 下午 1:00 
Something which is worth noting, population control is difficult, unless you go down the path of Reason, until you get it as a cornerstone belief. It can be tuned to do several things, including population growth, or lowering it to a halt.
Mathiasnyg 2024 年 9 月 22 日 下午 6:52 
@Regularity

That is a fair tip, but on the other hand my main issue during the campaign was a near constant lack of workers (until i researched automated workers)
Regularity 2024 年 9 月 22 日 下午 5:23 
I'd like to add that until some of the end-game researches (prisoner sterilization, communal childraising), there's no method to reliably control population... except homelessness. So unless you're speedrunning things, it's prudent to keep some of the population homeless so that cold is high enough to stop continuous, unending population growth from sucking up all your resources.