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Ahhh I see. No worries if you end up not being able to do it because it's too messy. Was just wondering if this was a technical issue, or intentional design, or an option that simply hadn't been explored yet.
Thank you for your mods btw. Was using Hot3looded's Soldier Dev mod for a very long time and I'm very happy that you updated it. I also really like your console commands mod. Being able to rebuild soldiers while retaining bonuses and being able to see corpse locations are features I use frequently, and the other commands can come in handy.
Hi. I'm wondering if it's possible to give Aim boosts for Overwatch shots instead of Ability Points?
Due to the way the mod works, it has to check each ability that gets "used" so it can pick out the ones it needs to do things with. If an ability is firing constantly (e.g. if it's tied to movement or the like), it may show up multiple times as well.
I'll probably cut down on some of this logging in the next update, it does get a bit noisy for abilities like these.
" [0701.84] SoldierDevRedux: Skipping ability "TargetDefinition", not the first of its event chain. (ECSI: 238659)
[0701.86] ScriptLog: Effect Blade Finesse changing turn-endingness of SwordSlice: False
[0707.67] ScriptLog: HiCalRecoil event AbilityActivated (TargetDefinition) = AA_WeaponIncompatible
[0707.67] ScriptLog: TargetDefinition Cost: 0 Spent: 0
[0707.67] ScriptLog: NinjaBladeFinesseBonusMove event AbilityActivated (TargetDefinition) = AA_InvalidActionPoints
[0707.67] ScriptLog: TF_ZeroInMiss event AbilityActivated (TargetDefinition) = AA_InvalidAbility
[0707.67] ScriptLog: TF_ZeroInHit event AbilityActivated (TargetDefinition) = AA_InvalidAbility
[0707.67] SoldierDevRedux: Skipping ability "TargetDefinition", not the first of its event chain. (ECSI: 238659) "
seems odd to me, did not think this mod had anything to do with that ability.
The mod's author does say not to use it with WotC in the next-to-most-recent comment