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As for that door bug, it had to do with the areaportals that I've setup there, they are used for optimization by isolating + preventing interiors from rendering the outside whenever possible and vice versa; the double doors were set to self-close on a timer, but I hadn't realized only one door from each set had that timer and so the other wouldn't close with it, allowing for a desync between the areaportal state and door state.
I've just updated the map so all of those doors now have the timer (and while I had the chance, I also included a small amount of changes as well). Thanks once again and have fun