边缘世界 RimWorld

边缘世界 RimWorld

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GonDragon's Tech Tree
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Mod, 1.5, 1.6
文件大小
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更新日期
43.021 MB
2024 年 9 月 9 日 下午 4:21
7 月 2 日 上午 9:45
19 项改动说明 ( 查看 )

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GonDragon's Tech Tree

在 GonDragon 的 2 个合集中
The GonDragon Experience [1.5]
307 件物品
Old 1.5 Stuff
561 件物品
描述
This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod. It includes support for a many mods, including the entire Vanilla Expanded collection and Ferny's Progression mods. All included mods are optional, you can check the supported mods on the pinned thread.

Additionally, this mod adjusts some research prerequisites and add an optional patch (you can turn it on from the settings) to changes the research costs for technologies introduced by Vanilla Faction Expanded - Classical.

The categories added by the mod are:
  • Main: General technologies needed for progression.
  • Warfare: Technologies related to weapons and defensive systems.
  • Amenities: Covers entertainment, furniture, art, and decorations.
  • Environment: Focuses on agriculture, waste management, and resource gathering.
  • Nutrition: For food related stuff.
  • Medicine: Includes medical technologies, drugs, prosthetics, and genetic engineering.
  • Gear: Covers equipment and outfits.

This mod have some special patches if you have the correct storage mods. For the best experience, please, use all these mods:


Recomended Mod:
Clean Research Sort: Help sort anything not sorted by default by this mod. Just make sure to load my Research Tree before.
热门讨论 查看全部(2)
2
10 月 17 日 上午 6:06
The startup error log
Dealer Mangan
7
10 月 25 日 上午 11:06
置顶: Supported mods
GonDragon
60 条留言
Dealer Mangan 10 月 16 日 下午 11:18 
Well, there are three errors is in the startup log, but it doesn't fit here. I'll open a discussion.
GonDragon  [作者] 10 月 16 日 上午 5:59 
@Dealer Mangan: There are no error there? I can't see how two mods that I use, that doesn't do anything related to each other, may be incompatible.
GonDragon  [作者] 10 月 16 日 上午 4:17 
@Dealer Mangan: ???
Dealer Mangan 10 月 16 日 上午 2:25 
Incompatibility with Better Architect Menu
bAhAcAn 10 月 8 日 上午 6:46 
You, friend, are a god send. Thank you so much.
GonDragon  [作者] 10 月 8 日 上午 6:26 
@bAhAcAn: When in dev mode and the "Edit" is enabled, when a research is selected, on the left column with the research info, it will appear a button labeled "Debug: Change Tab". You can use that button to to move researchs between tabs. If you are not finding the button, go to the "Tech Tree Patch Framework" mod page, I posted an image there with the Button circled in red.
bAhAcAn 10 月 8 日 上午 6:17 
Thank you for your response. I didn't know I could transfer tech from one tab to another. Can I kindly ask how it is done. I know I can move them with edit in dev mode but wouldn't be able to move to another tab.
GonDragon  [作者] 10 月 7 日 下午 12:10 
@bAhAcAn: Hey! Yes, at some point I'll probably should update this one, but it probably won't be any time soon, sorry for that... If you turn on the Dev Mode, you can edit and move the researchs between the tabs, when a tabs gets empty is automatically hidden... I'm currently doing that myself because it's faster than properly update the mod... Also, I trimmed down my modlist a lot, and I fear that my new changes collide with the changes another person already made using the framework.
bAhAcAn 10 月 7 日 上午 11:51 
Hi friend. Really loved the changes you made. But I believe I messed up somewhere as I have sub-categories of tabs from the mods that you specifically mentioned as included such as VCE (Heute cusine), VE (Trench Warfare), Alpha Crafts (bunch of techs), Vanilla Chemfuel Expanded (as a whole) and Dub's Hygene (new odyssey techs) mods. Would it be possible to add them as well? Thanks in advance, kudos to you.