Garry's Mod

Garry's Mod

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Nightmare House 2 Zombies
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Scenic, Realism
Tags: misc, coop
Bestandsgrootte
Geplaatst op
Bijgewerkt op
30.455 MB
26 okt 2014 om 14:49
23 dec 2014 om 21:18
6 wijzigingsnotities (weergeven)

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Nightmare House 2 Zombies

Omschrijving
Outdated, but still working

Read the HOW TO USE part of the description or else this will not work


NextBot Zombies 2.0

The latest update features:
+ Small bug fixes
+ Added in missing files


These are smart and advanced zombies from the mod called Nightmare House 2 made by We create stuff. They're located in the NH2 Zombies category in the NPCs tab.


HOW TO USE

These zombies require a map with a nav mesh to work, you can tell if a map doesn't have one if the zombies sit there idle not doing anything. Most maps don't have a nav mesh so you can just generate one by typing the following commands into the console,

"nav_quicksave 1" then "nav_generate" (nav_generate could take a few seconds to several minutes depending on the size of the map and how complex it is, you're game will be laggy during this)

You'll reconnect back to the game once it's finished, you can save the nav mesh so you don't have to generate it again by typing in "nav_save"


Features:
- NextBot AI
- Strong performance

- Injuring a zombie will greatly increase the chance for a zombie to detect
enemies.

- Falling and jumping

- 14 different models, each with different skins and bodygroups.

- Spawners
- Attacking while moving
- Footstep sounds
- Breaking down doors
- Attacking props and flinging them
- Attacking players
- Can navigate around maps easily (depending on the map)
- Unique animations
- Chance to flinch
- Splatter blood on nearby surfaces

- Custom spawnicons for each zombie

- Pain sounds
- Death sounds
- Fall sounds
- Attack sounds
- Idle sounds

Commands:
- "nb_stop 1" = Stop all nextbots.
- "nb_stop 0" = Start all nextbots.
- "nb_attackprops 1" = Can attack props.
- "nb_attackprops 0" = Can't attack props.
- "nb_delete_all" = Remove all nextbots.

Addons that work well with this addon:
- Prop Damage
- Dynamic Zombie Spawning

Credits:
- The Nightmare House 2 developers for the models, sounds and materials, make sure
to check out Nightmare House 2 on ModDB

Notes:
- Zombies do not collide because players and other zombies get stuck on eachother.

- If the zombies don't move and just stand there running in place means the map has no nav mesh.
You can fix this by reading the
HOW TO USE
part of the description.

- Zombies do not attack npcs and vice versa, although in a later update this will be changed, it takes alot of work to add this for each zombie.

Don't post comments stating what I said above, if you do they will be ignored. If you get glitches or bugs be sure to post a copy of your console and make sure the map you're on has a nav mesh.
137 opmerkingen
Муфлон 30 jun om 3:48 
[Nightmare House 2 Zombies] lua/entities/npc_nextbot_nh2_common/shared.lua:227: attempt to index field 'loco' (a nil value)
1. unknown - lua/entities/npc_nextbot_nh2_common/shared.lua:227 ?
Jon Lennon 25 jun 2023 om 4:26 
They chase us
ZARTH THE WOLFITO 1 jun 2023 om 9:27 
i like so much this mod
but it has som problems
like "Nightmare House 2 Zombies is creating errors"
do i need some other mod to make it run well without those errors?
faszrángató 13 feb 2023 om 2:26 
can you make pm?
~S9~ Gun 9 aug 2022 om 7:38 
I can spawn them, but they move as if they were is snapshots.
The Horseless Headless Horsemann 10 aug 2021 om 16:34 
theres no models
Fdr1027 8 aug 2020 om 4:09 
The "Nightmare House 2 Zombies" is creating errors
yes, man 3 feb 2019 om 10:21 
[Nightmare House 2 Zombies] lua/entities/npc_nextbot_nh2_guard/shared.lua:113: attempt to index field 'loco' (a nil value)
1. unknown - lua/entities/npc_nextbot_nh2_guard/shared.lua:113


yes, man 3 feb 2019 om 10:20 
nevermind don't answer that

yes, man 3 feb 2019 om 10:20 
where the ♥♥♥♥ are they i can't find them for my life