Arms Trade Tycoon Tanks

Arms Trade Tycoon Tanks

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Contracts (Interwar Update)
由 Titanape 制作
Contract types and their requirements
   
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Intro
All the contract types I ran into so far. Mostly made this for my own use since I kept some screenshots around of contract types to help with designing tanks.

What you want to do is pump most of your stats into the specialisations of the tank class you want to make and adhering to the mass limit, and it should take you 95% of the way. The preview image of the tank type should also give a hint of what chassis to use.

Keep in mind that some contracts give you points for having a turret, and others don't. Same goes for soft or hard damage, not every contract gives you points for including a machine gun.

Take for example the starting vanguard contract, you have 0 benefit slapping a machine gun on it. Or the wire crusher, the preview doesn't show it, but it needs a turret even if it's not obvious from the specialization tab or its preview pic.
NOTE
The bar on the right is mostly a way to gauge the weight class of your tank, required weapon types or a need for a turret! Don't expect the numbers on the right to be the same for you, and they will definitely change with updates.
Era I
Vanguard Tank
Heavy Vanguard Tank
Exploitation Tank
Skirmish Tank
Land Battleship
Fusillade Tank
Heavy Fusillade
Nest Buster
Wire Crusher Tank
Saturation Tank
Rationalised Tank
Cavalry Tank
Assault Tank
Frigade Tank
Trench Clearing
Unified Heavy Tank (38.43k)
Era II
Economical Male Tank
Economical Female Tank
Colonial Patrol Tank
Bunker Smasher
Medium Cruiser Tank
Stopgap Tank
Breakthrough Tank
Medium Support Tank
Light Support Tank
Light Cruiser Tank
Char De Bataille