Halo: The Master Chief Collection

Halo: The Master Chief Collection

119 ratings
Space Club
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Engine: Halo1
Game Content: Campaign
File Size
Posted
Updated
307.493 MB
Aug 29, 2024 @ 3:55pm
Sep 17 @ 11:59am
5 Change Notes ( view )
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Space Club

In 1 collection by Siegebreaker
Siege's Mod Collection
5 items
Description
A short and sweet (3 or 4 minutes dep on difficulty) level where you battle your way through the Autumn to kill Captain Keyes, then escape in time.

Features:
-COD4 Mile High Club inspired level
-Very short, easily replayable
-Many small differences each playthrough (mostly in ai composition)
-Enemy AI Master Chief
-ODSTs
-New covenant ranks (Grunt heavies, elite ultras, etc)
-Plenty of small details
-A small Easter egg

Difficulty:
I recommend Heroic. Legendary is very hard and only for those who have mastered both CE and this level, it IS possible though. Beware grenade chain reactions, they can screw you over. There are absolutely no checkpoints either, you get one shot to clear the level.

Issues/Notices:
-It may be hard to tell if Keyes is dead. You'll know by the music changing and a nav marker appearing by the level start (your escape route)
-The level might get a bit laggy at times. I did cram as much as possible into a few short hallways so its understandable the engines straining. It might just be my hardware though.
-There are no melee animations for the player for some reason. I dont know how to fix this.
-I recommend letting the intro cutscene play in full, otherwise you may be bottlenecked at the airlock by your allies. This can be very bad on legendary where every second counts.

Credits:
Ruby's CE Rebalanced - ODST models
Silent Cartographer Evolved - Improved animations for bipeds
32 Comments
Siegebreaker  [author] Sep 17 @ 12:00pm 
updated
Siegebreaker  [author] Sep 17 @ 11:45am 
Mods broke due to MCC update just give me a minute to update
Siegebreaker  [author] Mar 3 @ 2:37pm 
Sorry everyone. I got extremely sick over the weekend and I'm still very sick. It'll take a few days before I'm healthy enough to fix my mods to be compatible with the current mcc version. See yall <3
Siegebreaker  [author] Nov 27, 2024 @ 12:36pm 
fyi this is a finished product. theres nothing left to add and ive moved on, so no more updates except to make sure it keeps up with any possible mcc updates.
BigBoyBrandon Nov 9, 2024 @ 9:54pm 
any idea why this loads infinitely for me?
Acid Nov 8, 2024 @ 11:51am 
The third-person view and controls and their limits are pretty tough to get through, especially between the reticle offset and the certain animations that can just doom the player, but design-wise this level is quite fun. Maybe it's just the music I'm listening to, but it feels like a Hotline Miami level in terms of the overall enemy placement and flow of combat.
Pau Nov 1, 2024 @ 5:38am 
Loading requires multiplayer installed as well.
BigBoyBrandon Oct 31, 2024 @ 12:46am 
Any Idea why this doesn't load for me?
NotCensored Oct 24, 2024 @ 12:53pm 
oh and the Elite player model just randomly crouching and removing all control from the player get rid of that i beg of you
NotCensored Oct 24, 2024 @ 12:52pm 
Lot of issues with this level holding it back from being amazing, the stun locking when your shield breaks needs to be removed if possible, weapon zooming needs fixed if the slow grenade windup is staying, no need to spawn at the back of the pod to be blocked by AI either team killing should be more efficient or we should spawn at the front and the god awful crosshair placement needs fixed there are times my crosshair is on them to the right and the bullets are going over the top of my left shoulder which is just ridiculous