Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Season 5 Crusader - God mode build
由 Squoblat 制作
Ever wanted to turn any map at any difficulty level into a nuclear apocalypse? This is the build for you.

This is a Crusader guide that leans heavily into the season 5 mechanics and items. You could replicate it on a non-seasonal, provided you have the required season 5 items, but then you can't blow up high level boss missions, so what's the point?
   
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Preamble
I'll outline my version of this build, but ultimately the core elements for making any build blow things up really fast are as follows:

  • Harbinger of judgement
  • 5% chance to get a berserk token on burn
  • Emperor's vision
  • Berserk damage stack
  • Heat passive tree (burn on crit)
  • Blessing of saint victorious perk
  • heat aura
  • cerebral feedback

Pretty much everything else is optional/flexible enough to get something working. I've just juiced it up to optimise for kill speed. As always, melee will crank this up to 11 because melee always does. I've included a section at the end that goes through the minutia of gluing everything together so it works efficiently.
Core mechanics
Core mechanics - The judgement spell/berserk combo

The core of this build is a foible of how the Harbinger of Judgement belt item functions with respect to deploying burn on an enemy. To get a berserk stack going, you need two items:
Any harbinger belt will do. I prefer a Personal Teleporter. The archeotech enchantment is the important bit here. The second piece of the puzzle is this:

You now have yourself a permanent stack of 100 berserk tokens. It sometimes takes 10-20 seconds in mission to get going, but it works faster the higher the mission level you're on. It works better at higher levels mainly due to the extra time taken to drop more burn stacks, if things explode immediately then you don't get time to generate tokens.

This is vastly more effective if you then throw in an Emperor's Vision eye implant, mainly as it is more effective the more enemies you hit.
The only important extra on here is to get the +execution effect duration secondary, as it will add valuable seconds to things like the inoculator and the thunderbolt of authority speed buff.
The 50% AoE range also increases the number of enemies you're able to hit with the heat aura (and therefore more crits a second for cerebral feedback to cool down on), which results in a stupidly fast build with respect to skill use.

Core mechanics - the shock explosion feedback loop

The second big damage dealer in this build is the combination between shock and this 6 socket psalm doctrine:
The objective is to generate as much shock as possible, at as much range as possible in order to create a feedback loop using this doctrine. The Emperor's vision also increases the effective range of this doctrine by 50%, which essentially allows you to blow up any close knit mob with one ToA strike.

There are some synergies that can be taken advantage of to create a lot of shock events, broadly:

These two passives give you another burn on heat crit and a vulnerability on heat crit.

There are some other ways to maximise the amount of shock you deploy:
  • Shock on hit/crit - Primary enchantment on the power sword, purity seal and the shield
  • Shock on burning skill hit - secondary enchantment on the signum and belt
  • Shock on vulnerability skill hit - secondary enchantment on the neural implant and main implant
  • Thunderbolt of Authority - weapon/signum primary enchantment or magistratus shards. This allows you to send out a free attack at a nearby mob, that will potentially trigger a judgement spell and will shock them, so you occasionally blow up an entire mob on one ToA hit.

To see how I've gone about this, have a look at the "Optimising the apocalypse" section further down.
Staying alive
Crank up your HP as high as you possibly can. Max out this enchantment to 10% (or close to) anywhere you can fit it:


The reasons for this are a) to get a big shield HP buffer and b) to stave off DoT damage getting you in a 2-3 shot kill (if you're not running DoT armour). This just makes you a much harder target.

Max out deflect to the 60% soft cap. This can be achieved quite easily by:
  • Use a shield
  • Get the defence tree passives "shield mastery" and "defensive stance"
  • Use a personal teleporter to hit the 80% hard cap for 3 seconds on use

Beyond being much harder to hit, you get a few benefits of maxing out deflect:
  • Increase chance for things like "chance for an attack to become armour piercing equal to deflect chance"
  • activate the -5% remaining cool down on deflect passive in the movement tree.
  • 25 suppression on deflect in the health tree

Blessing of Saint Victorious perk:
This is pretty key to any version of this build, though it is absolutely mandatory if you go for the invulnerability purity seal/inoculator as that mechanic depends on it.

Finally, max out your suppression damage reduction.

With respect to defence strategies, you have a few choices depending on how you want to skin the cat:

High defence/resist + regen
This is my preferred choice - Crank up your resistances to as close to the soft cap as you can get (60%), get damage reduction up past 50% and then use these two items:

The DoT armour will stop you getting "infected" with burn/bleed/poison, which means no damage while enemies aren't around and the regen inoculator will make use of your berserk stack. If you max it out, you'll be getting 2000hp a second, which is more than enough to top up your HP bar if you have an energy shield buffer.

If you're a radical inquisitor, I'd recommend maxing out the defence tree to get reanimator glands and either of these choices:


And then run a mitigator slot in your inoculator

no defence + BoSV + invulnerability

This one is pretty simple. Blessing of saint victorious and an invulnerability on losing 29% hp in one hit item (purity seal or inoculator). These are archeotech items:


The key to getting this to reliably work is to have no defences at all, so you maximise the chances of losing 29% of your HP in one hit. Make absolutely sure you pick up a 29% version of this item, or you will have no guarantee that it will trigger inside of Blessing of Saint Victorious. If you go down this route, it's worth ignoring the advice about cranking up your HP as high as you can.

Note, if you elect to use this option, you will be vulnerable at +0-+5 missions and against enemies using salvo skills, as they will rapidly chip off 10% ish of your HP and you'll have no defence at all.
Weapon choice
You can make the basics of this build work with pretty much anything, but if you want to annihilate maps as fast as the showcase video, you need a power sword and a storm shield. The objective is to maximise the number of hit triggers in order to trigger more judgement spells, as well as get around quickly.

Power sword
Why a power sword? Well:
  • Left click attack is a combo skill, which is good for dropping single targets/boss monsters
  • right click is a movement skill, AoE and shock
  • Fast cooldown time for more hits

Storm shield
Because:
  • Shield block is amazing, use it
  • Shield charge is a movement skill, AoE and knockdown. Lots of hits, big explosions and good crowd control
  • you can make knockdown shock using the debuff tree
  • Big boost to deflect
  • Armour piercing enchantment

Assault armour
Because:
  • Bonus long range AoE attack
  • Move around the map fast
  • Knockdown for crowd control
  • Knockdown can inflict shock using debuff tree passive

Heat aura doctrine

This is 4 free hits a second on everything in range, which is affected by the Emperor's vision. You basically have a 9 metre aura that's smashing down a judgement spell on everything within range.


And that's about it for the essentials. This will get you generating loads of hits, moving about quickly and it will keep your energy shield topped up as a death buffer.
Perks and passives
Essentials - Passives

AoE tree:

Movement tree:

Physical tree:

Melee tree:

Heat tree:

Everything else is pretty much up to you.

Perks
BoSV:
Ad-Hoc subjugation:

If you have a Personal Teleporter:
Cull the weak:

If you don't have a personal teleporter and don't mind doing a bit less damage for the price of running faster:
Optimising the apocalypse - My equipment choices
My gear choices

Objectives:
  • Max out delivery of vulnerabilities
  • Make use of the berserk tokens
  • Max out shock to induce explosion loops
  • Maximise number of hit triggers to induce more judgement spells

If you replicate my equipment, you will quickly notice that judgement spells start to become self-sustaining, as they seem to count some of the "on burn" effects and shock explosion loops as new hit triggers for another judgement spell. You can, in effect, set an enemy on fire with your heat aura and then run away to watch it explode at some point.

Weapons:

Enchantment choices:

10% chance of guaranteed crits - more crits feeds cerebral feedback in the movement tree, also guarantees I'm doing a lot more burn and vulnerability hits, which feeds into the shock feedback loop and causes more explosions (which also crit).

Chance for an attack to become armour piercing equal to deflect chance - This seems to do more than it says on the tin, but it's extremely useful for quickly dropping boss monsters. In combination with an ordinatus psalm, it makes mobs extremely squishy

Sockets:
Heat aura - already explained that one
Uncreator - vulnerability effectiveness is incredibly important as a damage multiplier
Magistratus shards - Thunderbolt of Authority a) gives you a speed boost for a few seconds and b) fires off into the distance to initiate another shock loop explosion/judgement spell

Signums:
The enchantment choices are basically my entire berserk damage stack. The two important enchantments here are the +x% chance to shock on burning skill hit. This is a core driver of the long range shock explosion feedback loop.

Armour:

I've chosen the DoT immunity because it's an extremely lazy way to make sure you don't get caught off guard. The assault armour is about as good as it gets for mobility and bonus AoE damage. The important bit is the 6 socket shock explosion doctrine (as described earlier in the guide)

Implants:


Two of those are required for the build, however the neural implant might seem like an odd choice. I've chosen the "heat vulnerability on burn" enchantment because it doubles up the chances of another shock event, which is triggered by the tick rate of the judgement spells. This essentially acts as a shock aura that's as big as whatever mob you come across.

Important secondaries are:
  • +x seconds to execution effect duration
  • +x% chance to shock on vulnerability skill hit

Purity seal/inoculator/belt:


The judgement belt is required, but the purity seal fills in the gap for suppression damage and the inoculator keeps my HP topped up.

Important enchantments on these are -
  • Shock on burning skill hit
  • Suppression damage reduction
  • 15% chance for champion enemies to drop a supply charge (to keep your teleporter topped up in mission)

Socket choices are again focused around vulnerability effectiveness as a damage multiplier and some damage against burning (another multiplier category).

Attributes:

Passive trees I've maxed out:
  • Debuffs
  • Critical hits (though I'll probably bin that)

Notable passives I use (not in the essentials):
  • domination (debuff tree)
  • Neural rewiring (health tree)
  • Shock stimulus (health tree)
  • Purgative protocols (single target tree)
Closing notes
I appreciate this guide is pretty light on detail compared to my normal guides, however it really is as simple as using the core components to get the basics going and then build yourself something to suit around it.

Season 5 is an instant win button, this is just a method of making the most of the mechanics. It will work with ranged weapons, just not as effectively. If you want to use the skeleton of this to create something else effective, keep the following in mind:

  • Judgement spells inflict burn at a ridiculous tick rate
  • Maximise the number of hit triggers you can (salvo skills are good, triple shot doctrine might be interesting)
  • If you're not dropping single targets very fast - check you've got at least some "damage against" in your socket slots

Other than that, I hope this guide is useful and you can take some components of it to have fun with.

Cheers,
Squoblat
3 条留言
Nate 2024 年 10 月 21 日 上午 11:45 
Oh damn alright well I'll do a crusader on s5, I'm doing tech adept on s6 atm I think. I decided to try all the classes except assassin. I do like crusader and will give it another go on s5. Thanks again!
Squoblat  [作者] 2024 年 10 月 21 日 上午 1:23 
@Nate do void crusades if you're stuck, there is an archeotech shard chest on the supreme mission. This build won't work in season 1, it's a season 5 build only.
Nate 2024 年 10 月 16 日 下午 8:47 
How do you get better psalms? I need to find a guide that has steps for seasonal stuff. I got like 32 hours and I'm L59 on season 1 doing crusader. Might try a different season with a new class since i really dont know how to power up.