Left 4 Dead 2

Left 4 Dead 2

37 个评价
5 HP for every 10 Commons killed
   
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Survivors: Survivors
Infected: Common Infected
Game Content: Scripts
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336.786 KB
2024 年 8 月 28 日 上午 9:07
4 月 18 日 下午 8:47
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5 HP for every 10 Commons killed

描述
Every 10 COMMON INFECTED killed (individually) gives the killer 5 true HP
Individually here means if you killed 9 and a teammate killed 4, it does not add up to 10.

Kill count resets every transition. Meaning ending regardless of how many you killed in the current chapter, you will start the chapter with 0 kill count
This is purely done because of balancing purposes.

No configs, no chat commands, just subscribe and use.
Thumbnail background from Dark Carnival Remix.

LOCAL ONLY
Might conflict with scripts that sets attacker HP using game event player_death

Have fun
12 条留言
Z  [作者] 3 月 30 日 下午 2:40 
Now this thing is too strong because I made a headshot version (private) that usually gives x2 the amount, but considering how ppl reacted to my melee lifesteal mod, this is prbly what yall want
Z  [作者] 3 月 30 日 上午 9:50 
updated. heal is still 5 but common killed required reduced to 15 (1/2)
J_henry69 3 月 29 日 下午 2:58 
make it 10 hp its too weak because not fair 30 kills for 5 hp not fair my idea dont need to do it
Z  [作者] 2024 年 11 月 3 日 上午 9:07 
thats a known bug that Im not willing to fix any time soon now. anyone else reading this feel free to take over any of my mods.
Riskydood 2024 年 11 月 3 日 上午 8:27 
Individual is perfectly fine i was just curious if there were any stipulations in how its applied. After using it more ive noticed it constantly stops working after the first chapter
Z  [作者] 2024 年 10 月 31 日 下午 4:01 
I made it so kill counts are individual only. if you want a team kill count try looking through Gbanger00’s workshop
Riskydood 2024 年 10 月 31 日 下午 1:40 
So when you say that when you kill 29 and a teammate kills 4, does any of your teammates kills reset your counter back down to 0? Or if you say kill 25 and your teammate kills one you still just only need another 5 for the extra hp
deml 2024 年 9 月 3 日 下午 4:58 
yep, good mod btw, is very interesting, could you make a mod of healing like doom 2016 or eternal gameplay?
Z  [作者] 2024 年 8 月 29 日 下午 6:27 
I figured I could. seeing nobody on the workshop is making this kinda healing mods that give true hp with commons
kurochama 2024 年 8 月 29 日 下午 6:22 
You can remove this " Might conflict with scripts that sets attacker HP using game event player_death ", as instead of conflicting, they will work together. For example, I have 2 features on some of my mods that give health buffer when doing a headshot on one mod (all survivors), & give health buffer when killing a zombie on another mod (bots only), & when I used them together, bots got extra health buffer when killing with headshot (both scripts gave health buffer bonus on bots instead).

So, there shouldn't be any conflicts. Or, you can also try to test it with your melee lifesteal mod if you're still not sure. If killing 30 common infected gives both permanent health & health buffer, then both this mod & your melee lifesteal mod work together instead of conflicting.