安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Pinch happens at 9, but this value drops the longer the fight goes on. I've had fights happen where the pinch threshold fell to 1 because I stalled Huutaai out after Huutaai had taken Tonedoro's last cart.
EXnote refers to the icons that appear on your track due to it being natural to the stage or due to Piaffe. The types of EX Notes are Power notes (Orange) (adds 3 to the power of any skill that finishes on it), Guard notes (Blue) (gives 1 guard if you play a note on it), ??? (Turquoise) (Refunds 1NP if you play a note on it), Bomb notes (Black/Red) (Deals 5 damage to you if you play a note on it)
Magic shot is *nearly* similar to normal shot; if a magic shot's power is increased, it will land slower, to a maximum of 8 beats (16 notes)