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I posted it on the PZ discord support since it's 3 years ago and still happening but the guy Beard there said it's probably hard coded into the game and B42 might address it.
it's funny because npc gunshots from the Bandits mod will play from a significantly farther distance away than player to player gunshot radius in MP. Which gives me hope that it IS actually addressable.. just nobodys done it yet... The most is the removal of the zombie audible range to gunshot nerf that they did in MP where gunshot sound range is nerfed further than single player. But that's a separate issue
Your previous response:
"@Luke Thanks for your feedback and for your interest in my mod. I want to clarify that the mod's code specifically targets zombie death sounds and uses the game's vanilla methods to play these sounds. The mod does not alter other sounds (like car doors or jump scares) and does not affect their audibility or volume.
All volume and sound range settings for zombie deaths are automatically handled by the game, and the mod simply adds a call to play the standard zombie death sounds. Therefore, if there are issues with other sounds in the game, it is likely due to the server settings or the others mod's mechanics, not this mod.
If you have any more questions or suggestions, I'd be happy to look into them. Thanks for your understanding!"