Project Zomboid

Project Zomboid

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Shared Death Sound
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23. aug. 2024 kl. 16:31
25. sep. 2024 kl. 19:56
8 ændringsbemærkninger ( vis )

Abonner for at downloade
Shared Death Sound

Beskrivelse
In the vanilla game, when you finish off a zombie, nearby players can't hear the satisfying sound of the final blow, even though it sounds amazing. This mod fixes that, allowing all nearby players to hear the kill sound. I'm really glad I made this mod, as it enhances the immersion and enjoyment of the game for everyone!

Works with existing saves

Translations: not necessary

tags:
Zombie
Sound
Death



Want to support me?
[ko-fi.com]
All money will go to mods development, thank you :3

Workshop ID: 3315661487
Mod ID: Yummy_SharedDeathSound
61 kommentarer
Yummy  [ophavsmand] 11. apr. kl. 3:30 
I'll look into it a bit later, thanks for the information
marshmallow justice 2. apr. kl. 1:22 
https://www.reddit.com/r/projectzomboid/comments/rxcp8j/i_hear_gunfire_sound_radius_has_been_reduced_but/?sort=new this is the best example for it

I posted it on the PZ discord support since it's 3 years ago and still happening but the guy Beard there said it's probably hard coded into the game and B42 might address it.

it's funny because npc gunshots from the Bandits mod will play from a significantly farther distance away than player to player gunshot radius in MP. Which gives me hope that it IS actually addressable.. just nobodys done it yet... The most is the removal of the zombie audible range to gunshot nerf that they did in MP where gunshot sound range is nerfed further than single player. But that's a separate issue
Yummy  [ophavsmand] 28. mar. kl. 11:52 
Maybe. To answer your question, a more detailed analysis is required.
marshmallow justice 28. mar. kl. 4:07 
Is it at all possible to make a fix for multiplayer player gunshots not being audible beyond like 10-15 tiles? I don't know when exactly it happened, probably the same time they nerfed mp gunshot radius, but it seems like there's no mod on the workshop to address this. I don't even know if B42 will fix it when their multiplayer comes out, it seems like such an odd yet intentional decision from the devs.
Sayokhan 20. nov. 2024 kl. 9:57 
a demonstration ?
Luke 2. nov. 2024 kl. 1:27 
Oh you mean as opposed to hosting the server on the same computer that's connecting to the game? Yeah I could try that. Next time I get on a PZ kick I'll give it a shot and report back.
Yummy  [ophavsmand] 30. okt. 2024 kl. 23:26 
@Luke Try testing this mod on a dedicated server with the same mods. If everything works correctly, then the problem is most likely in how the server handles sound.
Yummy  [ophavsmand] 30. okt. 2024 kl. 23:23 
@Ashie Ajin дело ваше
Ashie. 30. okt. 2024 kl. 23:10 
намного проще просто не включать этот мод в коллекцию, спасибо)
Luke 30. okt. 2024 kl. 23:09 
1/2

Your previous response:

"@Luke Thanks for your feedback and for your interest in my mod. I want to clarify that the mod's code specifically targets zombie death sounds and uses the game's vanilla methods to play these sounds. The mod does not alter other sounds (like car doors or jump scares) and does not affect their audibility or volume.

All volume and sound range settings for zombie deaths are automatically handled by the game, and the mod simply adds a call to play the standard zombie death sounds. Therefore, if there are issues with other sounds in the game, it is likely due to the server settings or the others mod's mechanics, not this mod.

If you have any more questions or suggestions, I'd be happy to look into them. Thanks for your understanding!"