Space Engineers

Space Engineers

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Electronics Manufacturing Facility by Wendigo Prefabs
   
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Type: Blueprint
Taggar: large_grid, base, safe
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20 aug, 2024 @ 21:44
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Electronics Manufacturing Facility by Wendigo Prefabs

I 1 samling av Wendigo
Factories by Wendigo Prefabs
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///////////////// WENDIGO PREFABS /////////////////

Need Electronics? Wendigo Prefabs has you covered with the Electronics Manufacturing Facility!

No colony can be established without building materials such as Computers, Displays, Batteries, Motors, and other various electronics. This inescapable fact led to the creation of the Electronics Manufacturing Facility. Designed to provide a constant stream of electronics vital to colonizing efforts across the settled systems!

Features:
2x Computer assemblers
2x Display Assemblers
2x Battery Assemblers
2x Motor Assemblers
2x Superconductor Assemblers
2x Radio Comp Assemblers
2x Detector Comp Assemblers
2x Solar Cell Assemblers
Filtered storage for each item type
Auto Mode to allow automated function
Break room
4 MW Solar Array

////////// NOTE //////////
The Plant and Cook Mod, as well as the Eat, Sleep, Drink, Repeat! mod are included, but not required for this BP to function as normal.
12 kommentarer
Normal 16 sep @ 12:29 
Question: Are there any plans to update the BPs with Eat, drink, etc. with the new farm plots?
gachd 7 jun @ 11:56 
How is this grid auto-queuing things into the respective assemblers?
F15RegalEagle 31 okt, 2024 @ 20:23 
You made some ball'r buildings. You really nailed the PCU vs aesthetic ratio keeping it in the realm of the vanilla game. THAT is a hard thing to do
Space Ace 30 aug, 2024 @ 7:16 
You should add your builds to a collection so they can all be found in one place
Wendigo  [skapare] 29 aug, 2024 @ 0:10 
yes
Mortus Eclipse 28 aug, 2024 @ 18:12 
BTW, is there likely a production building coming that will handle the remaining building components that are not crafted by the Structural and Electronics plants? For example Bullet Proof Glass, Metal Grids, Gravity Components, Medical Components, and perhaps others I may not be remembering off the top of my head?
Mortus Eclipse 27 aug, 2024 @ 11:27 
Found an issue with the design of this building. The cargo containers opposite to the material output pipe were not connected and as such materials from those containers could not be withdrawn from me conveyor system. I added up fixing this by a convayor line through the top of the front wall.
nlee6618 23 aug, 2024 @ 4:24 
can you fix the airlock the only one that works is the power plant
Wendigo  [skapare] 23 aug, 2024 @ 0:16 
Yes, It still functions as normal, just as the description states
Dragon_Aura 22 aug, 2024 @ 20:13 
Does this still work without the 'Plant and Cook' and 'Ear. Drink. Sleep. Repeat' mods?