弈仙牌

弈仙牌

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Yan Xue Painter Cloud Sword (easiest build in the game??) guide, by 蕾姆教大祭司 and KAMI4god
由 Xom 制作
   
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Translator's preface
New players can consider playing this build while getting accustomed to the game in general. Of all the builds I know, this is the most simple and easy.

But it's not just for newbies. With this build, 蕾姆教大祭司 reached 10000 MMR.

The original guide doesn't have much text, so I've elaborated on it, for the sake of new players reading.
Meditation phase
Don't click the breakthrough button until Round 6. Staying in Meditation lets you find lots of copies of a same few cards. Expend all of your exchanges to collect all of the qi-less Meditation-phase attack cards:
  • Cloud Sword - Touch Sky
  • Cloud Sword - Fleche
  • Cloud Sword - Touch Earth
  • Sword Slash
  • Wind Sword
(The original guide doesn't bother with Sword Defence, but you can experiment with playing it if you want.)

Since you are bottlenecked on cards to exchange with, don't absorb any cards until Round 6. Don't be hasty to merge cards, either; consider whether you need to play the copies separately. You're especially likely to want to play separate copies of Cloud Sword - Fleche.
Daoist Rhyme Omen and Immortal Fates
Dao Rhyme: Dragon Roam = Flash Wind > Moon Shade > Step Lightly

Besides these four cards, choose At Own Pace. Since one card = 1 Cultivation, if you choose anything else, it becomes harder for you to go first, until you receive the card you reserved.

Take Fire Flame Blade, Drift Ice Blade, and Cloud Sword - Avalanche.

At Incarnation, Cultivation (usually in the form of drawing three cards) = Recuperate > others. Unrestrained Sword - Flame Dance is not a useful card for you, but still, one card = 1 Cultivation, so it's better than nothing. Based on your opponents, if you don't think you need the cultivation, you can consider other choices like Rule Of Cloud or The Way Of Adaptation more highly.
Virtuoso phase
On Round 6, break through twice, directly to Virtuoso phase, taking Fire Flame Blade and Drift Ice Blade.

Don't spend exchanges in Virtuoso phase. Absorb useless cards to contend to go first. If you draw Practice Writing, use it immediately to get the effect. If you draw Ask Dao By Paint, keep it for a later phase.

(The original guide doesn't say whether to spend exchanges on Round 6 before breaking through. My guess is usually no.)
Immortality phase
On Round 8, break through to Immortality phase, taking Cloud Sword - Avalanche. Unless you haven't triggered Bloodline Potential (your Initial Immortal Fate) at all, in which case I would wait until Round 9, because you'll have too few cards.

In other words, it seems OK to break through and end up with one empty slot, but I think two is too many. So another case for waiting to Round 9 would be if you're down a card due to reserving Dragon Roam or Step Lightly in Daoist Rhyme Omen and you've only drawn one card from Bloodline Potential. (Another caveat is that this guide was written in Life Shop season, where there were often effects that gave you more cards.)

Exchange once per round during Immortality phase. Except on Round 8, where you probably have no card you want to exchange, unless you kept Ask Dao By Paint, in which case I'd exchange all copies of Ask Dao By Paint, then keep exchanging until you get a playable card.

Round 10 example:
  1. Cloud Sword - Softheart
  2. Cloud Sword - Flash Wind
  3. Cloud Sword - Fleche (lv.max)
  4. Cloud Sword - Touch Sky (lv.max)
  5. Cloud Sword - Touch Earth (lv.2)
  6. Cloud Sword - Conceal
  7. Cloud Sword - Necessity
  8. Cloud Sword - Avalanche
As of the buff to Avalanche's base damage from 2 to 4, this would be 86 damage on turn seven, and if they survive that, an additional 18 damage from Flash Wind + Fleche on turn eight.
Incarnation phase
On Round 12, break through to Incarnation phase, and choose an Immortal Fate according to the previously discussed guideline.

Exchange in search of Dragon Roam, Flash Wind, Moon Shade, and Step Lightly.

The final build is to play four Cloud Swords that Chase, starting with Dragon Roam, alternating with four other Cloud Swords, ideally Moon Shade, Avalanche, and two Step Lightly. Deploy Avalanche in slot eight, two, or four, depending whether you expect to kill on turn four, five, or six. Moon Shade goes in slot two (after Dragon Roam) unless you're playing Avalanche there, in which case you can move Moon Shade to slot four.

Before you assemble the final build, you can use cards like Flying Spirit Shade Sword, Flow Cloud Chaos Sword, Giant Kun Spirit Sword, and Rule Sky Sword Formation to play the Increase-ATK multi-hit build, for example:
  1. Cloud Sword - Dragon Roam
  2. Cloud Sword - Moon Shade
  3. Cloud Sword - Flash Wind
  4. Flying Spirit Shade Sword
  5. Giant Kun Spirit Sword
  6. Flow Cloud Chaos Sword
  7. Rule Sky Sword Formation
  8. Tri-Peak Sword
Situational cards are Finishing Touch, Cloud Sword - Softheart, and Cloud Sword - Necessity. If you need to play Softheart for some reason, such as against Apparition Confusion, aim for two-consumption-three-Chase, for example:
  1. Finishing Touch (or another consumption card, which could be another Softheart)
  2. Cloud Sword - Softheart
  3. Cloud Sword - Flash Wind
  4. Cloud Sword - Moon Shade
  5. Cloud Sword - Dragon Roam
  6. Cloud Sword - Step Lightly
  7. Cloud Sword - Dragon Roam
  8. Cloud Sword - Avalanche
Another reason to play this is if you only have three Chase cards.
2 条留言
OnoSendai 2024 年 11 月 15 日 下午 3:43 
Just tried this build and it worked perfectly. Thanks for posting!
Xom  [作者] 2024 年 11 月 4 日 下午 8:36 
In the current season, for Elixirist Flying Snow Shade, I recommend breaking through on Round 3. Exchange at Meditation and Immortality. Fundamental Elixir is useful. Take Drift Ice Blade or not according to your preference.