No More Room in Hell

No More Room in Hell

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Map Secrets Part 1: A-Boowalk_2018
由 Slap Happy 制作
Map secrets for 34 nmo maps a-boowalk_2018
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Intro
To provide a single and complete guide of secrets, I have included all nmo maps from previous secrets guides, credited the original authors and linked their works. I have removed references to deleted guides

For better loading and scrolling, guide parts increased from 4 to 8. Letter b nmo maps are broken into 2 guide parts. All guide parts have a links section that has the previous and/or next part

If you like this guide, give it an upvote (thumbs up) above. Add it your favorites and it's easier to find in the guides section
nmo_2012_t1_3
For this opening secret to work, you need to spawn in the middle area at start and activate the secret before you leave the area



Press e on the left rune (it will sink in), and then the right one. Then the runes behind you will sink in revealing a crystal and a few supplies

Break the crystal for a custom trail

The other secret here will only appear if the street area is blocked to the left side




Go through the tunnel and then break the glass on this building and jump up to the chainsaw and fuel. If the street opened to the left side, you can come here but the glass will be unbreakable and there will be no items

Not exactly a secret, but 2012 is not broken. Due to the lack of translation, many players cannot get the street event to start

Gather the full team inside the building. You will need all players, meaning you will need to get nmrih players to listen - easier with some teams than others. The objective will change once everyone is inside

Then leave the building and hold e on the woodpile near the weapon box

Now return to the building and gather the team there again. The doors will close when everyone gets inside


Hold e on the doors to place the wood from the woodpile, Now survive the event
nmo_2049_v3
Map has 2 stages, very hard extractions. No fall damage and drops teleport. Drop special machete to interact with objects

Tetrahedron machete



Look slightly down and press e to use. Creates a pyramid in front of you that freezes zombies inside. Players cannot move through the pyramid. 90 second recharge

Icosahedron machete



Look slightly down and press e to use. Fires a yellow bolt forward that does not damage zombies. 3 second recharge

Blue flame machete



Summons a robot that fires a blue laser directly forward that lasts 5 seconds and kills all zombies that it contacts. 60 second recharge time

Healing machete



Found only on stage 2. Heals you and nearby players. 120 second recharge
nmo_9circlesofhell_1-3_ep1_v2

3rd circle house: interact with the yellow book to gain access to the attic

Use the blue barrel to block off the cafe entrance for a much easier ending event. Use a box from the house or gas station where the barrel is usually placed. You can block the cafe with boxes, but they are breakable
nmo_abandonment_v2a6
Credit for the v1 secrets on this map goes to Belgrieve, his guide is linked below

Chainsaw Secret


Before going up the stairs at the starting area, break the locked door

You will find a .308 sniper in the room behind


Use it to head shot the drawing on the board in the starting area. This will break the board


Then break the wall behind

Follow the passage to a dark room with a refrigerator. The fridge is a weapon box

Now get on the couch and shove the fridge forward

Then return to the pumpkin on top of boxes. Jump and hold e on this pumpkin

This will open a passage where the fridge was with a ladder down

Take the ladder down to a keypad. The code is 6666

The door will open to a room with difficult parkour

Complete the parkour and there is a fully fueled abrasive saw at the end


The radio at the starting area will play music for awhile before cutting out



You will find another boarded door while looking for the blue key


Shoot the board with the sniper for a small room with a good item stash

The v2a6 update has a new secret:


Before going down to the sewers, backtrack with the welder to the other alley and cut the metal shutter for a secret room


That has lots of supplies to survive the sewers
nmo_abra_dungeon_v3

At start, look for a machete underwater. Facing the dungeon, it's just under the second to last boat to the right




At the spinning blades trap, once any member of the team has gone through the trap and crossed into the next room part of the wall before the trap will collapse revealing a dead body with a medkit
nmo_abra_dungeon_v11
The machete is still there, but the spinning blades medpack secret from v3 has been replaced in v11


You need a full team and the whole team needs to vote for Hard on the boats


Just past the first objective, if you look into the spike pit you will notice a glowing yellow ball


Jump into this ball and you will be teleported to a small room with an altar that has a chainsaw and a zombie girl petting Maxwell the cat

Leave through the door and you will be teleported above the water at the start
nmo_aftermath_v2t


There is a secret area in the vents

1337


At this respawn/resupply area, climb up the shelf supports to reach the items on top

Hang on to the welder as there are 4 weapon lockers to open with it, including one in the room where it is found

Look for another weapon locker outside

You can take the coffee pot from the underground area with you for a secret later


Near where you put out the fire (hang on to the extinguisher), break open a door for a secret area

There is another weapon locker in the sewer for the welder to open

And the last one is in the north wing

In the last hall after the arena, hold e on the middle door on the right

You can place the coffee pot here and a hand will grab it. Using the coffee pot will reduce the holdout time in the final area


In the final area, use the extinguisher for a secret room with a chainsaw and fuel
nmo_anxiety
Boss zombie

At the start, bring the stuffed giraffe through the map with you. It is very fragile like a bottle - hitting or dropping it will break it. Keep the welder from the first objective as well


Place the giraffe between the two stuffed bears

This will summon a boss zombie

The boss will drop a weapon box (bag) after it is killed

Traps and shutter

Don't step on the fallen bear in this area, or its squeak will draw a group of runners that will break out of a nearby shutter


Just past the boss area, use the welder on a shutter for another weapon box

Don't shoot or touch this car outside or the alarm will go off and summon runners

Sniper stash



If you go down the street from where the ladder is placed. You can break the fence and go up the ladder behind for a sniper stash

You can only reach this area after the ladder has been placed. Placing the one in the objective will place another ladder here

Pharmacy

At the gun store, take the fire extinguisher with you


You can use the extinguisher to put out the fire in front of the pharmacy. The fire does not always render

The pharmacy has a few med items and a firearm
nmo_anxiety_classic_v1


A door in the starting area won't open because it is blocked by a board on the other side


Use a .357, .308 or molotov to break the board for a weapon box

You can bring the melon at start with you


Press e on the green soda machine and a seagull will appear. Bring him through the map with you


At the respawn, break the wall next to the weapon box for another weapon box


Just before leaving the underground, weld a shutter for another weapon box


As you bring the seagull up the steps to the outside, he will fly away

You will be rewarded with a hovercraft for freeing the seagull

Climb in and press e and wait for your hands to disappear. Lmb will lift the craft and wasd will steer. Don't jump out up high


If you brought the melon you can place it in the restaurant. It does not do anything however


You can reach the sniper stash, but will need to place the ladder first. In anxiety classic, the ladder can place in either spot and a ladder will be placed in both spots

You will find a blue key on the slide in the playground. Bring it with you


Weld the back door of the gun store to access a weapon box in the alley behind the store


Use the blue key just before you reach the hospital for another weapon box



In the parking lot of the hospital, you can jump on top of the dumpster and then through the windows for an easter egg and a random item or two
nmo_aoraitsu_m2
Credit to Kurumi for the secrets of this map

Developer room

Just above the starting area. You will need to noclip here


There are several buttons here but only one works


The button for the ep2 laser challenge works to allow players to practice

Secret healing machete


You can jump into this extra cherry tree on the 3rd stage (ep2). Jump from the corner on the 2f, it is very difficult in single jump

You will be teleported back to the start of that area, just as you will be if you fall, but you will get the message: Something change...?

A green square machete will appear later in the stage

Look up and press e to use. It will heal you and nearby players 80-90 hp over 6 seconds and will make players have a new max hp of 160, which is heal-able

60 second recharge. When the green square returns, the ability can be used again

Health items during laser event


You can pick up health items during the final event. Air cube's (the green arrows) will add 70hp and the red X's will add 50 hp
nmo_arcana_heart_v2
No fall damage, 150 hp base

Start with 150 hp and it is heal-able

Developer room


Just to the left of the starting area. You will need to noclip here. You can go back to stage 1, go to stage 2, or go to the alternate stage 3's (2-f and 2-t) or their separate endings (ex and ex*). Press the button and then restart the map to go to that stage

Thrust machete



Fires a beam that pushes zombies forward for 6 seconds. 30 seconds to recharge

Shield machete



Creates a circular shield in a wide area for 10 seconds. 50 seconds to recharge

Gravity machete



Slows down and injures nearby zombies for 8 seconds. 60 second recharge

Heart machete




Creates a large heart in the air for 20 seconds that heals nearby players. 80 second recharge

In addition, this sword heals 1hp per second if the player is injured

White special zombie - block



This zombie can create a breakable block that will freeze players inside for 7 seconds. It will recharge this ability in 50 seconds

Blue special zombie - water flow



This zombie can create a tidal wave that will push players. If you are facing the zombie the wave will appear behind you and push you into the zombie. If you are running from it the wave will appear in front of you. It will recharge this ability in 20 seconds

Red special zombie - cure


This zombie can heal and increase the upper limit health of nearby zombies in it's radius over 5 seconds. It will recharge this ability in 20 seconds

Purple special zombie - reverse


When a special machete is used near this special zombie, the effects of the machete will be reversed

The effects of the machete will remain reversed until the purple zombie is destroyed
nmo_archives_classic
There are two secret areas near the start behind fake walls, press e to raise these walls

One area is behind the desk and has a health kit

The other is near the exit of the offices, has a molotov, and is accessible from both sides
nmo_area41_v3
To access the Rat office, you will need to pick up 5 rats and bring the pizza

Rat 1


Rat 1 is on the roof where you first drop. He is hiding underneath the electrical boxes near the satellite dish. Press and hold e to pick him up. Rats will make a squeaky noise when picked up

Machete

In the backyard area, above a doorway is a machete. You cannot jump directly over as you will hit the edges of the 2f windows

You will need to jump on top of the windowsills and then draw zombies close to the doorway

Jump slightly to the right and on top of a zombie's head near the doorway, then jump up and grab the machete

Welder


Just after the first door in the underground area, jump up and break the vent to get the welder


Use the welder to open the fenced area for a medkit, some ammo, Rat 2, and the pizza


Make sure to use the welder before breaking the panel for the second door, as the first door will close after. The welder is not used again

Rat 2

If you break the box in the welded area, you can find a rat behind the briefcase

Crouch down and hold e to pick him up. If you did not pick up Rat 1, you cannot pick up Rat 2

Pizza

Bring the pizza through the map with you. it can be used at the rat office, but it will only open the door if all 5 rats are picked up


Be careful moving the pizza as it can fall through the map in some of the elevators. Place it on solid surfaces and not on the grates

Breakable boxes in warehouse








Break the boxes for extra weapons and ammo

Sign


Near the upper warehouse area, jump over the boxes for an Easter egg sign

And some ammo nearby

Container with boxes


The keys for the electronic lock may be at the back of this container with boxes


Be careful breaking them as there are several fuel cans among the boxes. Do not bother with this container if the keys are not there, it only has a crowbar and flashlight otherwise

Rat 3


You will find Rat 3 on your way to the next container. He is on top of the vent next to the walkway. You will have to jump up on the railing to get close enough to pick him up
nmo_area41_v3 (continued)
Container next to the one with boxes


To get into the adjacent container, walk around to the other side and then drop onto the light. Then crouch jump into the container to avoid hitting your head on the ceiling

There is a shot, auto shotgun, and a carry-able lantern

Bring the lantern with you as it will be helpful in the next dark areas

Body near silo


Before riding down the large elevator, check behind the other silo for a body with a medkit and other items

Rat 4


Rat 4 is in the generator room. Head close to the generator on the left to find the rat under the pile of beams. Crouch and hold e to pick him up

Breakable boxes in generator room


Break the boxes here for extra ammo

Elevator alcoves

As the large elevator descends, you will notice a ladder on the side that can be reached right around the same time as zombies start falling onto the elevator

You can take this ladder down to a small area with a body that has a CZ and ammo. Get back on the elevator before it descends too low

If you cross the elevator you will find another ladder on the opposite side

You can take the ladder down to another small area with a body, a glock and a medkit. Get back onto the elevator again before it gets too low

Rat 5



Rat 5 is well hidden and dangerous to get. It is underwater in the flooded basement. Zombies in the water can attack you, but unless you were fortunate enough to get a chainsaw in the weapon box, you cannot attack them back. Get the rat while the lights are still on and get a flashlight from the respawn room if you don't have one


There are 2 pipes underwater, use your flashlight to find a hole in the farther one about midway

Get some air, return to the spot, poke your head through the hole and hold e to pick up the rat

Rat office


After saving the 5 rats, bring the pizza from the welder area and use it on the door. If all the rats were picked up, the rats will buzz open the door and tell you to get in

The lockers have a shotgun stash



You can use the button under the desk to close the office door, but the zombies can open it. Also note that there are 8 bottles in this office: 3 under the desk, 1 on the desk, 1 on the filing cabinet, and 3 more near the rats eating pizza

Don't break all 8 bottles or the room will explode and kill anyone inside. You will get a -_- message
nmo_ascension_towned_d

On the second floor of a building with floral wallpaper, look for a door opposite a shelf

Punch just above the handle of this door to open a secret room. You will hear a breaking sound and get the message that you found a secret stash

Use the welder to open a shutter here before the trap ascension. Look for a chainsaw in the opposite unlocked room

Near the end of the map, use the welder to open the door here

And the shutter here
nmo_asylum
Weapon lockers


1 - There are 7 weapon lockers on the map. The first is just outside the starting cells. No welder needed, just hold e to open

2 - On the 1f of the main hall

3 - On the 2f of the main hall

4 - In the room between the main hall and the courtyard

5 -Near the end of the map, in the corner of the pool area

6 - Near the end of the map, in a hallway where the head/foot is found

7 - Near the end of the map, at the top of the stairwell near where the hand is found

Medical lockers

1 - There are 5 medical lockers on the map. Hold e to open. The first is behind the curtains in the medical room on the 1f near the main hall. But unlike the weapon lockers, the path may not lead to all of them. This first one may be locked

2 - In the medical room on the 2f of the main hall

3 - In the medical room just behind the last one. You can only get this if the green key spawns here, otherwise the door will be locked. The pumpkin head will turn to look at you when you open the locker

4 - Near the end of the map, in a medical room on the 2f of the asylum, near where you find the head/foot

5 - Near the end of the map, in the hallway of the building where the hand is found

Security locker

If you don't have one already, grab a welder in the supply closet and cut the gate there

Look for a hidden machete just before you drop down to the security office


The locker at the security station can be welded open for a shotgun stash. You can come this way even if you don't get the shutter objective for the security office. The shutter closing off this area will break once you break the box to leave the office

Phone

The is a dark passage off the main hall that leads to a phone. Press e on the phone. It will start to ring as you head back into the main hall. Answer the phone for a special message

Locked Chest 1


The first locked chest can only be found if you get the explore the attic objective



Climb up the box and shelves to reach the rafters. Cross the rafters on the right side to get to the key. Do not try to cross on the left side or the board will break above the pool and you will die from the fall

The chest will have a stash of .357 and tnt

Attic radio

If you get the explore the attic objective, look for a radio in the corner, just down from the locked chest, that can be played for a special message
nmo_asylum (continued)
Locked Chest 2

You will find this chest near the end of the map where the hand is found

To get the key, bring a slow zombie along and go up the nearby staircase to the weapon locker

Jump on the zombie's head just after it crosses the doorway and then jump onto the top of the light

The key will be on the ledge in front of you

The box will have supplies and a baby prop. I have not found a use for the baby

DJ Booth

The DJ booth in the swimming pool area can be played and has a light show

Secret room at end

1276 will unlock the freezer room in the kitchen
nmo_babel_v10
Fal secret

When starting the room with the spiked ceiling, look to the right to see platforms leading down to a tiny ledge on the wall

If you hug the wall closely, you can follow the ledge around to a button on the wall (this is quite dangerous, you may want to just drop to the ledge from above and take some damage).

Press this button for a secret corridor

The room at the end has a fal, ammo, and a med item. Use the switch in the room to get out

Eye offering secret

Head to the little room at the blow dart trap area

Inside is a large red eye

Picking it up gives the message: Perhaps this could be an offering...

Now go the the large eye after the turning spike trap

Since you have the offering, when the eye focuses on you it will reward you with items instead of killing you

Ending

Stay away from the monster and the cultists, getting too close kills instantly

use a scoped rifle to head shot all 4 cultists, this will lower the shield around the monster

find and use the nearby welder to repair the tank

When the tank is repaired, hold e at the white circle to enter

Inside the tank you'll be blind, fire with the square on the left, aim with the controls on the right. Fire 3 well-placed shots, or 5 that aren't, to kill the monster. Tilt the barrel up, and see if your teammates can help aim

When the monster is dead, hold e on the back hatch of the tank to get out

Make sure to take the white pill sample the monster left behind, then gtfo to the choppa
nmo_backrooms_deathbed_t1_7
Special items explained


Blue Almond Water heals 15, cures infection and will dim vision for a few seconds - take more than one and you will black out about 10 secs then have reduced vision for about 30 more
Red Almond Water heals 30 hp - 15 and 15 more over 15 secs and also cures bleeding - take more than one and you will get infected
Green Almond Water heals 20 - take more than one and you will have a massive slow in movement for a minute
Gray Water heals 15 with no side effects
The greater time between using the same color, the less side effects will be
Taking a third bottle of Blue, Red, or Green will only have minor side effects


Cans heal between 1-25 hp
Damaged Cans heal between 1-25 hp, and may have no side effects or one of a variety: may blind player with white light for a few seconds, may cause bleeding, may cause infection, may cause full health, may cause disorientation
Object 16 will heal 20, but unlike Water or Cans, it can increase hp over 100


This effect does stack if you find and use more than one

Red dream practice mode

There is a practice mode for the red bhop ending of this map. Enable developer console, create your own server and enter the commands sv_cheats 1 and noclip

There is a small room just behind the starting area

Noclip over and press the button inside

The next text will tell you to gather (Need all players to gather). Just noclip to where the arrow points. You may or may not be teleported there

Turn off your noclip in the console so you can practice this nightmare

At the end of practice you will be returned to the starting area. This really isn't a secret, you won't benefit in any way other than practice
nmo_bad_gas_3009



Bring the welder from the start to open this shed, and be sure to check behind the door


Near the end of the barn turn left and you will see a barely visible ladder

Take this ladder up and walk around the top of the barn for a CZ
nmo_bad_gas_b1
The b1 upgrade is still a linear loop, but the map may now start from either side of the loop - so these secrets may be found in reverse order. Also, you will find 2 med boxes on this map but only one can be placed at the halfway farm house, as the other one is for the alternate path

Weapons in rafters

The first room in the lodge that can be entered has a med box and bow in the rafters

Jump onto the table and then jump onto the bunk bed behind it

Then jump up and grab the bow on your way down

The next room has a flare gun in the rafters

Jump up the sink and fridge

From the top of the fridge, jump across and grab the flare gun on the way down

Shed

Use the welder from start on the shed as in previous version. Check behind the door

CZ in barn

Jump up these to get to the barn's top floor

Then circle around to get the CZ

Break room - Survivor Easter Egg


In the break room, knock in all the pool balls to discover a guy behind the bookcase

If interacted with, he will run around the room and cry for help. He can be killed

Break room - Locker


Open the green locker in the break room for a shotgun and shells

Break room - Body Armor

There are two vests of body armor that can be taken

The vest does not heal you but it will reduce the damage you take by 1/2 or more - an 8hp damage zombie child strike will only do 4hp, a 15hp zombie adult strike will only do 7hp (game rounds down)

The vest will also reduce the damage taken when bleeding. You will still be slowed, but the 1hp/second drain on health will not happen

This damage reduction effect does not stack, but each vest will only reduce between 55-60hp before it stops working, and this effect does stack - taking two will reduce 110-120hp (you will need to heal yourself, but the vest will continue to reduce damage). Leave the other vest for a teammate if you have one but take both if solo
nmo_bad_gas_b13
This map is still in testing and is only available on the Porkshops4lunch server

Bubble wrap


Found in the RV at start. It appears as a star in your inventory. Press lmb on the star to pop the bubbles. Just an Easter egg

Gas can and refueling events

You will need to bring one of the gas cans with you throughout the map. Do not bring the other one, only one is needed and there are many other items to carry

There are 2 ways to bring the can, it can be carried like any other item


But it can also be equipped. It will take up nearly all of your inventory, but it can be used as a melee weapon

The gas can will need to be equipped for the three refueling events. With the can equipped, just walk up to the gas can that says to siphon there


This will start a mini event. Press a and d to move the can until all the gas is siphoned. You will be vulnerable during these events, so press rmb if you need to quickly exit

Alternate paths
This map is a loop with a farmhouse at the halfway point. The map will randomly start at one of the 2 sides of the loop. On the way to the farmhouse, you will pass through and refuel the gas can at either the cabins area or the underground area. Each path will have it's own set of lockpicks, an extra box of M60 ammo for the turret at the farmhouse, a fema reinforcement box, and a med box to place at the farmhouse

Cabins path - items in rafters


Grab the med box by jumping on the table and then jumping on top of the bed to the right. You can grab the box by pressing e from there

Grab the bow by jumping on the table and then the bed behind it. It's behind where the med box was. Work your way to the edge of the corner then jump up and grab the bow as you fall


Grab the flare gun by jumping up onto the sink and then fridge, jump across and grab the flare gun as you fall

Underground path

On this path, head forward after reaching the underground area and you will find an area with friendly humans

In the lockers here you will find a police vest with a set of lockpicks

And another police vest with M60 ammo

Police vests must be equipped in inventory to be used. Hold 1 to open your inventory and press lmb on it to equip the vest. Police vests reduce damage taken by 1/2 up to a certain limit, and this limit can be extended by using more than one vest. Share the vests with your team, but equip both if solo


There are other supplies here too. Be sure to open the small green locker for another shotgun and shells
nmo_bad_gas_b13 (continued)
Lockpicks
You will find 2 sets of lockpicks - 1 for each path. The lockpicks are used to open the shed near the cornfield

On the cabins path, the lockpick is on the table just below the med box

On the underground path, the lockpicks are in the friendly area, under a police vest

The lockpicks will appear as a key lock in your inventory


With the lockpick in inventory, just press e on the lock of the shed to be taken to an event screen similar to the gas refueling event. Align the lockpick and press lmb to open the lock. Just like refueling, you will be completely vulnerable during this so press rmb if you need to quickly exit



The shed has several items and the cabinet is a weapon box

After opening the shed, you will need to discard the lockpicks. Press rmb on them in inventory to drop

You will also find a grenade near a body behind the shed

M60 ammo
You will find an extra box of M60 ammo on either path

On the cabins path, the M60 ammo box will be on the table next to the sink

On the underground path, the M60 ammo box will be under a police vest


There are 3 more boxes of M60 ammo in the farmhouse

Load the M60 by either pressing rmb on the ammo box in your inventory when the turret is empty

Or if your inventory cannot hold the ammo box, pick it up and push it into the empty turret

You can have more than one ammo box in your inventory, and you can carry all 4

Fema reinforcement boxes
You will find a box on either path. Each can be used for 3 duffel bags. Each bag will add +25% to the farmhouse during the siege just like in survival


On the cabins path, the box is in the outside area near the weapon box



On the underground area path, the box is in the underground area just across from the med box

Farmhouse area


Climb the wire spool and the cabinet to reach the 2f of the barn for a CZ


In the living room of the farmhouse break the cabinet for a gene therapy behind it

Playable piano. Just an Easter egg

Farmhouse defense

Make sure to prepare before using the radio at the farmhouse

Board up doorways and windows

Use the ammo pile by holding a gun over it and pressing e. Try to get ammo for the best guns

Bring fema reinforcement bags up to the roof. Use the bags by putting them through the windows after the event starts

Be ready for a tough defense! If the zombies push you back to the roof, the M60 can turn 360 degrees
nmo_barren_town_v5

In the garage where you find the welder, you can find a flash drive behind the toolbox

Use the drive on the error keypad and the door next to it will blow off

This secret room has a gene, and over 100+ pills and bandages. Now you have enough for the many, many times you will die here
nmo_base_tunnel_v2_3

You can use the fire extinguisher a 2nd time for a secret area in the ice tunnels

You can use the welder a 2nd time for a secret room in the pins area


When you start the pins area, throw the switch that's off the middle corridor

The switch opens this green door

Inside this room are items and a key

The key opens the door that has two arrows pointing to it
nmo_base_v1
Much different map before it was voltroned into nmo_ base_v2_2



Take the access card from the first room and unlock the first armory. Take the scoped rifle and ammo

Use the code 0501 to unlock the second armory


Shoot the 4 close targets in the red circle, each will give a perfect!!!!! message, all 4 will give an award! message

The award is a medkit that will spawn

Use the scoped rifle to shoot the red circles in the far targets, each will give a perfect!!!!! message, all 3 will give an award! message

The award is a gene that spawns next to the medkit

Finally, shoot 4 bottles on the upper area

The award is 2 boxes of .308


In this area, use the barricade hammer and boards to build defensive barricades to protect you during the long door timer

Pick up the bright yellow key from the body

Use it to open the armory later



At this spot, press e to slide back the gate then hold e on the doors to access a secret area
nmo_base_v2_4

Instead of taking the last ladder in the air shaft, drop down to a body with a duffel bag. The bag is a weapon box

Turn around from the body and crouch and press e on the rope to drop it

The rope will take you to the bottom of the air shaft


If no one respawns in the respawn room opposite the fire extinguisher, it can be shot open with a .308 or .357 and looted

Shoot in the center of the door to break the metal X behind


Where you use the ID card, notice a locked door with a yellow marker

After ending the lockdown by placing the arm, you can return and open this door for a stash of supplies


Feel free to drop the first fire extinguisher after the objective, there is a second one much closer to the 2nd fire

Use either fire extinguisher for a secret area in the ice tunnels


Likewise, feel free to drop the welder after using it in the objective, there is a much closer one in a supply room nearby the 2nd welder spot

Use the welder to open a large armory in the area where you search for the pins


Just down from the supply room with the welder is another respawn room that can be shot open if no one spawns there

Break the board that is even with the handle


In the area next to where you place the pins, press e on the panel that's off the middle corridor

The panel opens this green door

Inside this room are items and a key

The key opens the door that has two arrows pointing to it

This room has a good stash of items and also a placed health box


In the cafeteria, look for an access card between 2 vending machines

Use this card to unlock an armory in the rooms opposite the shooting range



At the shooting range, use a scoped rifle to headshot the targets at the back

You will hear a noise after each successful shot, the third shot will give you an award message

The award will be a medical item that appears at the nearby table



Take the red toolbox at the shooting range and use it to fix the sparking fuse box on the warehouse 2f

Now use the nearby elevator button to lower a weapon box


Take the yellow key at the end of the warehouse, make sure to get it out of the warehouse as you will be locked out of this area

The key is used near the end of the map, just before you drop down


The room has a good stash of weapons and a placed health box


The final area also has a respawn room that can be shot open if no one spawns inside

Shoot between the handle and the dots to break the board
nmo_bathroom_v2


It's more of an Easter egg, if you spectate this map on the 2f, you'll see a character model with a large turd for a head
nmo_best_korea_b1_degaped
Developer room

There is a developer room on this map, but it can only be reached by no clipping to it. It is high above the first stage

This room was meant to be accessed by the Patreon signs at the start of each stage, but these signs no longer work


The room has a developer side and player side

None of the buttons on the player side do anything

The kill all players and reset map buttons still work, but the health buff does not

The stage select still works. Press e on the stage number and then press e on the yellow button to the right. Use this room if you are playing by yourself or with friends and want to skip forward on this very long map

Bouncy Castle



There are 6 pieces to the Bouncy Castle, jump through them to pick them up



Climb up the ropes on both sides to pick up the other 3 peices


Each piece will add to the construction, when all pieces are picked up the castle is complete


Bouncing on the castle will destroy all of the nearby gravestones
nmo_biohazard_v3fix

After throwing the switch downstairs and opening the electronic locks, go to the opened morgue first

Pick up the key in the corner of the morgue

Use the key on the card reader to open a secret room for a weapon box
nmo_biotec_v2
First courtyard sniper stash

Break a window in the blue hall that leads to the big hall to get into the first courtyard


Climb the pole to the top and get out on the ledge and you can jump over

As you walk along the ledge here, you will run out of room and be dropped down halfway. You will need to jump over about 1/4 of the way while you still have space. Push right as you jump

Its not an easy jump, and its a fair amount of damage if you fall, but you can make it to the sniper stash in single jump


A radio in a dark 2f office above the big hall will play music

Second courtyard weapon box




Just behind the big hall, break the windows on either the first or second floor to reach the second courtyard


The lockers in the courtyard is a weapon box

Leave the courtyard from the first floor or climb either pipe to reach the second floor
nmo_biotec_alt_v2_1
WD40 locations
Keep an eye out for this item as it will make your escape much easier

1 - On a table in the storeroom just behind the entrance lobby desk

2 - On the shelf with the fuse

3 - in the basement next to the ladder


4 - After using the ladder, weld the lock on the next ladder and go down

5 - On the shelf before you enter the vent

6 - On top of the toolbox just after leaving the security office

7 - In a locker in the lab

Medical lockers
Each has a medkit and one or more pills

1 - in the cafeteria kitchen

2 - in the security office next to the computer

3 - at the entrance to the lab

4 - in the rooftop armory

Arcade escape


Push the zombie slug game cabinet out of the way if you get trapped in the arcade

Weld in elevator shaft



Just after using the ladder in the basement, weld the grate in the elevator shaft. There will be a medkit, the toolbox will have more supplies, and there may be WD40 here

Cat in vent

When passing through the next vent, look left to see the cat and hear a short message. It's just an Easter egg

Giraffe

The giraffe is behind some pipes just after you drop down

Don't carry the giraffe through the whole map, leave him at the entrance to the helipad. Grab him again on the way to the helipad

Security office lockers


Open all the losers in the security office for 2 police vests, several firearms, and ammo. Police vests must be equipped in inventory to be used. Hold 1 to open your inventory and press lmb on it to equip the vest. Police vests reduce damage taken by 1/2 up to a certain limit, and this limit can be extended by using more than one vest. Share the vests with your team, but equip both if solo

Machete

Near a sparking light in the ceiling of the cubicles area

Dragon key


1 - Inside the copy paper box in the meeting room above the lab


2 - On the shelf of the fountain in the atrium before the lab entrance. Stand on the side of the fountain and jump up to grab it


3 - Behind the plant in a planter in the cubicles area (very hard to see)
nmo_biotec_alt_v2_1 (continued)
Welsh dragon


Use the key to unlock the Welsh dragon in the laboratory locker area. Bring him with you

Respawn room near courtyard 2

You can only reach this area after you have brought the vaccine from the lab. Otherwise the first set of windows can be broken, but the second one cannot. This is a respawn room that can be raided if no players respawn there


Break the windows opposite of the helipad entrance and jump onto the box


Jump to the tank, onto the smaller electrical box, and then onto the roof

Break the windows here



The room behind has melee weapons, a few firearms and a partially full weapon bag


Break the grate above for some tnt

Sticky vent


The message you will get here for just a split second is: Ew, this vent is sticky. Missing secret

Using the WD40


Use the WD40 on the valve on the roof to get it to turn faster. To use it, open your inventory when near the valve by holding 1, then press lmb on the WD40 in your inventory. You will hear a spraying sound and the inventory space around the canister will turn from red to empty. Press rmb on the canister to discard it once empty

Fire Canister


Bring the Welsh dragon to the helipad and place him on top of the red barrel to unlock the fire canister


The fire canister can be placed at either steel shutter door



Hold e on the canister to start the fire. It will burn for about a minute

Rooftop armory


Bring the giraffe up to the radio room and use it to unlock the armory


The armory has 2 more police vests, a half full weapon bag, a medical locker, and other supplies

Holdout

If you're solo or with a small team, you can just defend the radio room/armory until these doors in front of it shut. When these doors have shut the 2 steel shutters to the roof area have also shut. You can then take your time with blocking the last 2 entrances to the heliport

Weld the pallet

The welder will burn the pallet faster than the lighter

Giraffe and dragon escape

If the giraffe and the dragon have been placed, they will automatically be loaded onto the helicopter and will escape with you
nmo_blizzard


Break the board to open the fence near the crane for a stash of supplies in the container




Break the grate behind the generator for a stash of supplies



There is a molotov behind Opa's grave (a character mentioned in an Easter egg on nmo_extra)
nmo_blocktown_night_v1



At the Baltic cafe, use the watermelon to unlock the nearby door then open it






Crouch under the shutter to an area with friendly soldiers and 3 accessible buildings with 2 weapon boxes, machetes, and med items
nmo_bluevelvet_v3

You can break the vent here

Stack the nearby boxes to get up and take the molotov

There is a picture here too
nmo_boardwalk


If you get the path behind the stores, you can break the wall for an item stash. Credit to Belgrieve for this



If you get the path through the stores, you can use my advanced trick to get the boards off the hammers in the hardware store. Equip a barricade hammer, hold 1 for inventory and press e to unload the board, then press rmb on the hammer in your inventory to drop it. You should keep the board but drop the hammer. This does not work if you try to press u then g




If you get the turret path instead of the under the boardwalk path, there are 3 boxes of ammo for the .50 caliber turret. One is by the Humvee, another is behind the turret and the third is on a table nearby. Use one in the turret and feel free to use 2. You can bring the extras to the other turret at the map's end



There are 2 Chainsaws near the bar


You will need the Fire Extinguisher in the bar for a later secret



You can also climb up the ladder and cross the planks above to a shotgun


Hold e to open the locker and get the blue key


Before using the blue key on the red door, backtrack with the key through the bar past the pool table and down the stairs where you can use it to open the do not drink Phil Collins room



In the radio holdout room, jump up and punch the plank to break it for an Sks. Credit to Belgrieve for this


Hold e to open the weapon locker here

And board up before starting the event

There is a hammer and 3 boards here, but if you used my trick in the hardware store you can board up all 3 doorways and have 4 extra boards as replacements


There is another weapon locker before placing the dynamite

And another just behind where the dynamite blows up

And another before the welder




Just past the first welder is a dark passage that leads to a room with many supplies and a .50 caliber that can be carried


Near where you find the welder, use it on the leaked oil from this lantern

This will cause an explosion that you can now put out with the Extinguisher

Then you can access the room behind that has a gene and medkit. Credit to Belgrieve for this


After using the gas can, there is a final locker just in front of the turret

Where the carryable .50 caliber can be placed

If you brought along the extra ammo from earlier, you may have quite a lot for the turret
nmo_boowalk_2018
Boowalk is a Halloween re-skin of a previous version of the official boardwalk map. It has some of that map's secrets and a few of its own

Patched hole secret stash


If you get the alley path, break open the patched hole in the wall for a stash of supplies

Do not drink Phil Collins room

Get the blue key from the coffin in the courtyard after the bar


Before using the key in the objective, bring it back through the bar to the passage and it will open the locked door there

This room is inverted in boowalk

Hidden weapons in bar rafters



Climb up the tables and break the board or climb the stacked chairs (careful the top one will fall) to reach the rafters for a sledgehammer and possible firearm/ammo

Coffins on bridge

There are 3 coffins on the bridge that can be opened for supplies. They replace the weapon lockers. Just hold e to open. There is one after the party house

Another is available after using the tnt

And the last one is in the final area after using the fuel

Fright events


These are random events, such as the phone ringing, the TV coming on, screams, or a banging at a nearby door

Blood Bank fright event


In the official boardwalk map, this is a secret area opened by using the welder and extinguisher. In boowalk, this area is a random fright event. It will open by itself (rarely) - the lantern will spark as you come around the corner creating an explosion that will open the Blood Bank. You will usually get this fright event if you get the one with the TV coming on in the bar rafters. If you don't get this fright event, you cannot open this area


There is a medkit and shot inside the Blood Bank. This is the only fright event that has a reward
nmo_boowalk_2018 (continued)
Gargoyles alternate extraction

There are 5 gargoyles that can be shot and one that cannot. Killing one will play a sound effect.
There is always a maglite in the kitchen of the bar that can make them easier to see

The first gargoyle is just above the .357 wall secret at the start


It is easy to shoot from the alley path but tough from the storefront path

The second gargoyle is on top of the chimney of the bar

It can be shot from the courtyard where you get the blue key

The third gargoyle is hard to see, it is on top of a bus that is visible behind the horde after the party has started

Clear the horde to make this long shot

The fourth gargoyle is off shore on top of a pile of rocks near the graveyard


The fifth gargoyle is on top of the bus in the water near the extraction



Each gargoyle shot lights another candle to open the portal. Once all 5 have been killed, the portal just needs a sacrifice

There is a sixth gargoyle on the ship but it is purely decoration. Save your ammo, it cannot be hit

The sacrifice is the smiley face bucket in the pool table room. It is right next to a chainsaw


After using the fuel, bring the bucket to the circle and place it there


This will open the portal. Walk into the circle for the alternate extraction
Thanks
Thank you to all map creators and their contributors!

Thank you to Porkchops4lunch, Kevin, and many others for hosting great modded servers!

Hope this guide brings some love to some old and new maps!

If you liked this guide, give it an upvote (thumbs up) above. Add it to your favorites and it's easier to find in the guides section

Found other secrets for these maps? Let me know in the comments and I'm happy to give credit
5 条留言
ꕤKurumiꕤ 11 月 17 日 上午 2:38 
(A small addition)
On the "nmo_aoraitsu_m2" map, when you're on the second stage, upon activating the sphere on the right side, you can jump into a cherry blossom tree. Approaching it will teleport you back to the beginning. If you see the message "Something change...?", it's because you activated a special machete at the end, specifically before facing the boss.

(A small tip for servers without health indicators)
"Aircube = 70 HP:plus_fade:" "X = 50 HP:plus_fade:"
If your HP is at 100, you can add up to a maximum of 160 HP.

Above the lobby is the developer room; the only button that works is the one in front of EP.2, where you can practice the final laser :NekoBlink:
Iceysalt 2024 年 12 月 7 日 上午 6:24 
nmo_cambalanche_barrios tea stations are a infinite source of pills they stall your infection
Reio 2024 年 8 月 24 日 下午 8:59 
Thank you for the Hardwork on making this Bible
Porkchops4lunch 2024 年 8 月 22 日 上午 6:17 
This must have taken forever, nice work man!
durkhaz 2024 年 8 月 19 日 上午 5:56 
♥♥♥♥♥♥♥♥♥ that's a lot