安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Alternate maze which actually works with cars: Roads or tunnel roads with branching paths. Wrong routes teleport you back to the beginning of the maze.
I left the maze aspect there, but it should be much easier to complete now. I still wanted to keep the idea because of how I mentioned before, this map was intended to be a puzzle map.
What was once great, degenerated into a maze. Sure - you have autism-bound players that want to deal with that crap and do so, but when I break out a notebook and have to draw maps like I'm playing fucking Etrian Odyssey?
You fucked up. Sorry. That's bad. WHY MAKE A GOOD LEVEL THEN SHIT ON IT?
THE DOWNVOTES! YOU EARN THEM!
I really don't mean this as a threat, but I will downvote this and will do my best to make people avoid this unless the maze is removed, or at least made optional.
This map is top-grade quality, and you deserve popularity and spotlights, but the maze destroys and ruins everything you've built. Without the maze, I would be praising this map and your other work to the end of the world.
Please. It really is terrible, and I'm trying to help as best as I can by saying that.
Right. Until. The effing. Maze.
Honestly dude, I've played a few of your maps and they're on the top of my list for favorite non-hardcore maps to play, but the maze, although clever, is the biggest buzzkill in the entire game. As a secret or easter egg, I think it's really cool, but as a required part of the level?
Please... Please don't. I love you as a map designer, and I love every other part of your map, but I spent 20 minutes in the maze before quitting out of frustration and going somewhere else. Distance is about speed, skill, reflexes, momentum, and a careful finger. Not mazes.
Not mazes.
Please.