VTOL VR Mod Loader

VTOL VR Mod Loader

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BDArmoury
   
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22.328 MB
2024 年 8 月 3 日 上午 4:01
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BDArmoury

描述
May destroy your targets, may destroy your frame rate

Contents:

F/A-26B
- BLU-107 Durandal x 1/3/6
Runway denial weapon that spawns a crater on impact
- MW1 (WIP)
German Cluster Munition Dispenser
- Speedbump
Speed limit enforced by unguided bomb
- CRAM Airdrop (WIP)
Airdrops a turret that fires IR Surface to Air missiles
- CIWS Airdrop (WIP)
Airdrops a CIWS turret
F45:
- BLU-107 Durandal x1
Runway denial weapon that spawns a crater on impact
AV-42C:
- BLU-107 Durandal x 1
Runway denial weapon that spawns a crater on impact

热门讨论 查看全部(1)
5
2024 年 10 月 5 日 上午 6:58
Bugginess with VTOL VR v1.10.0
Stealth Inc
10 条留言
WallaWalla 3 月 23 日 上午 2:13 
ok no stress
Bandit  [作者] 3 月 22 日 下午 7:09 
Yea its broken atm and i dont have motivation to do anything for it especially now as moddings changed a lot with the steam modloader hopefully il fix it at somepoint
WallaWalla 3 月 22 日 上午 7:40 
Love the weapon pack but the Durandal is just not working for me at all....
Stealth Inc 2024 年 8 月 15 日 下午 4:59 
I'll start a discussion thread to continue this, pretty sure would have to put log there anyway and doing it in the comments section is kinda weird
Bandit  [作者] 2024 年 8 月 15 日 上午 12:46 
and you havent actually modded vtol I assume so why dont you make a custom weapon and get CCIP/RP accurate
Bandit  [作者] 2024 年 8 月 15 日 上午 12:44 
What would be helpful is if you sent a log so i can try see whats happening
Bandit  [作者] 2024 年 8 月 15 日 上午 12:41 
They have 3 different stages because thats how the weapon works in real life im not sure whats broken with the crater and they arent that hard to aim anyway without CCIP
Stealth Inc 2024 年 8 月 14 日 上午 11:23 
Durandal does not make a crater any amount of seconds after impact. The GIF makes it look like there's supposed to be a secondary explosion which causes the crater, but for some reason this doesn't happen in the current version.

Floating in the air still happens on roads and runways. It actually makes the speedbump a hilariously effective runway denial weapon, or it would if CCRP/IP allowed for that precision.
CCRP/CCIP don't work with these weapons because they have three different stages: (1) a dumbfall, then (2) deploy a chute and finally (3) turn into rockets; CCRP is probably predicting where they -would- land if they did just one of those things. A (hopefully) easy fix would be to just use one of those stages for the munition.

A CIWS is a naval emplacement. A C-RAM is basically a CIWS that is on land. A Phalanx on a truck is definitely a C-RAM, and an IR missile battery is an IRADS which is neither.
Bandit  [作者] 2024 年 8 月 14 日 上午 1:23 
The MW1 was never fully completed and I believe it was for the cft slot but im not sure and it may be broken, Durandal should make a crater 3 seconds after impact, The floating in the air can happen if landing on a uneven surface eg terrain but im not sure if its just broken, CCRP/CCIP generally dont work with modded weapons as its really hard to setup, Speedbum on the hud is just the character cutoff. The CIWS is the gun thing and CRAM is the missile launcher.
Stealth Inc 2024 年 8 月 12 日 下午 11:11 
Pretty neat idea(s), though it's really buggy right now.

Major issues:
The MW1 seems to be missing entirely.
The Durandal fails to create a crater on terrain, roads or runways.
The Speedbump and CRAM airdrops float in the air after 'landing'.
CCRP/CCIP do not work for any of the munitions.

Minor issues:
Speedbump is spelled as "Speedbum" on the in-game HUD.
The CIWS is actually a C-RAM, and the "CRAM" is a (floating) IR missile battery.