中世纪王朝

中世纪王朝

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10 Quick Tips/References for Medieval Dynasty [8.2024]
由 Neils 制作
This guide was developed for players who want a quick reference without major spoilers or videos. Basically, the guide I wanted as a new player. The tips are worded as the actual google searches that I tried, so that future players can hopefully get quick and easy answers on search engines without having to even click through to this guide.

For more exhaustively detailed walkthrough, I’d recommend Random Zero Gravity’s Ultimate Guide

If there’s anything that could be improved in these quick tips, please don’t hesitate to comment or drop into my twitch (profneils) where I play survival games like The Long Dark, and eventually plan to try a hardcore (permadeath) Medieval Dynasty run!
   
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10 Quick Tips/References:
1. best build spot (Valley):

Building next to Gostovia (to the left of Gostovia on the map) was great for quests, selling, wagonner proximity, and has 2/8 livestock you might ultimately want. Nearby you also have clay and straw. As you play, it’s worthwhile to keep an eye out for locations that look fun to you.

YlyassunGaming’s heat map of village locations, which they collected from Medieval Dynasty threads, is a good visualization.


2. Livestock vendor locations (Valley)

Cow and Goose: Gostovia
Horses: Hornica
Chickens: Borowo, Rolnica
Goats: Denica
Donkeys: Tutki
Sheep: Baranica
Pigs: Rolnica
Bees, mercifully, just appear in your apiaries.

Livestock is expensive. A good tactic, especially on harder difficulties, is prioritizing inexpensive, longer-lived baby animals. They’re also pretty cute.


3. town planning - grids:

Unlike structures, farms and orchards are set to a grid which you can't rotate. One of the things I'd have liked to know right off was that I could use the farm to see how this grid is aligned. In the radial (default key Q) Go to Buildings -> Farming -> Field to check that alignment.




4. town planning - terraforming:

Medieval Dynasty doesn't have a terraforming or flattening feature, though farms and orchards can fit on hills that won't support structures. The same space that supports a field, in the above picture, won’t support a house in the following picture.


5. hunting boars/wisent

  • Pull one at a time. The “tracker” feat in the hunter skills will highlight them in red, which helps.
  • Have spears for the reach. Wooden are fine for your first boar, but remember that wooden spears break quickly.
  • Bring a few healing plants (i.e. broadleaf plantains) or, later, healing potions. In single player you can open your inventory, eat a few to heal, then get back to the fight.
  • Keep your carry weight low, because you want to dodge around boars, then chase them with the spears. For wisents, you want a space with 2-3 trees that they'll headbutt instead of you. They'll then often turn, allowing you an opening to use your spear. For the wisent, the bear technique in this guide is useful if you've only got basic stone arrows, as they do a ton of damage and knockback.

6. hunting bears

On hard difficulty, bears are unstoppable killing machines. You die after 1-2 hits, and momentum doesn’t carry them past you like boars or wisents. You'll have a couple quests that need bears, though. It’s possible to kill a bear with a basic bow and stone arrows. You need to be patient, and far, far away. Turning up your draw distance in the graphics settings helps (though amusingly you can see bleed animations beyond your view distance in the current version).


7. hunting lodge radius

To do their job Hunters need a stone knife, either in the lodge or resource storage. If you build the lodge too close to the actual deer and boar spawns in the current version, it not only doesn’t get the meat, those spawns seem to vanish the following season. It may be that I was playing on hard difficulty; for me the lodge never made enough meat to support even a small town. One of my first moneymakers was fur boots, so I ultimately set the lodge to prioritize fur while I hunted boar, and later Wisents.


8. woodcutter radius

To do their job Lumberjacks need an axe, either at the woodcutter building or resource storage. Wood will be chopped in a radius of 75m. The wood shack needs to be close to trees, but it won't cut them down. I left two areas heavily wooded, and placed my herbalist, hunter, and woodcutter there. I left one woodcutter in town to use for making planks and firewood, with two supporting woodcutters getting logs and sticks. It’s easy to underestimate stick needs as the game progresses.


9. Food, water, and firewood for villagers

Placing food/water in food storage and firewood/tools in resource storage will allow villagers to take those automatically, and is a major step in giving you time to explore and quest. As a totally new player, I didn't immediately understand why villagers wouldn't take firewood, food and water into their homes, or equip tools, unless those were in a resource or food storage, but now these are my first build priority after a woodcutter.


10. dealing with wolves.

While traveling, be careful where you quicksave. Watch the map and learn where wolves are. You can cycle through the in-game map, and one display shows every animal spawn you’ve discovered. Hornica is especially dangerous, and can have packs of three or more wolves.

Since they can attack with momentum, the boar dodge maneuver above may work - but wolves are smarter. They'll track where you're at, meaning you might need to juke (that is fake them out into thinking you're going left, then go right with a sprint). At times they’ll also just run up to you and do heavy damage, so you’ll also need to have enough endurance to hit them with a spear repeatedly (making bronze/iron spears very helpful). An axe or knife tends to be less effective, though I always like to have a backup axe. Having a bow is extremely handy as they both run away, and pause to howl at the start of a conflict. If there are 2 or more, actually damaging them with a spear as you retreat helps - as they may not flee if they're undamaged or not threatened.


I hope these helped!