Source Filmmaker

Source Filmmaker

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Mystic Ruins Station Day
   
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Universe: Team Fortress
Map
Taggar: SFM
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27.830 MB
2 aug, 2024 @ 12:56
3 aug, 2024 @ 2:32
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Mystic Ruins Station Day

Beskrivning
A recreation of the Mystic Ruins station area from Sonic Adventure using TF2 assets.

Not my first map, but it is the first map that I published. I started back in 2021 but only got around finishing it now.
The map is made for scenebuilding in mind, so there are only minimal props, mostly for the terrain and foliage.

Some notes about the map:
The gears on Tails' workshop are brush entities, and only show up if you record gameplay. The same goes for the particle effects for the waterfalls and some props.

NOTE: The map requires assets from the Jungle Inferno update, otherwise the textures and models won't work properly! (Here's a guide on how you can do it)

Please let me know if there are any issues!

Evening version
Night version

Includes:
sfm_mysticruins_day.bsp
16 kommentarer
jonbotone 24 jun @ 11:35 
does the workshop have a door?
HatSamP 30 apr @ 10:52 
Will there be a Gmod version of this map?
daneilaKC 12 apr @ 3:35 
i'm curious if you can recreate the other areas from Mystic Ruins, like the path to Angel Island and Icecap Entrance, and maybe the Mystic Ruins Temple too!
Sirstrongman 9 feb @ 8:09 
I see people talking about "Updating SFM" but I have no idea how to do that and the one place I found mentioning it links to a website that doesn't exist anymore. Any help?
afaniscool 19 sep, 2024 @ 6:04 
oh my peak
Kazberry (SFM Comms Open) 1 sep, 2024 @ 14:20 
Right when I needed to make an SA1 poster I find this. AMAZING!
applebiscuit 31 aug, 2024 @ 17:03 
the train headed for the station square will be departing soon
Mystic Monkey 6 aug, 2024 @ 13:13 
Well, it's still a great remake at a TF2-styled Adventure Field.
Spectral_Wolf  [skapare] 6 aug, 2024 @ 12:41 
@Mystic Monkey: I don't really want to add any SA1 textures because the whole concept behind this was sort of a remaining the original map. If I ever want to expand on the details I'd rather create my own textures.

And the jungle area... I don't really plan on it, and if I ever decide to make it it would have to be its seperate map, considering this one relies heavily on the 3D skybox for stuff like Angel Island. Plus, I would definitely need to make/get custom assets for it, something I tried to avoid for this map (failed anyway because I forgot the Jungle Inferno assets aren't in SFM by default)
Mystic Monkey 4 aug, 2024 @ 4:08 
It's a pretty good stab at a recreation. My two questions are:
[list]
    [*]Will you be using textures from SA1? (I can teach you if you don't know how.)
    [*]Will you be adding the jungle area?
[/list]