RimWorld

RimWorld

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Adaptive Ideology Storage
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Mod, 1.4, 1.5, 1.6
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42.258 MB
1. aug. 2024 kl. 23:52
7. juli kl. 7:32
16 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Adaptive Ideology Storage

I 2 samlinger af vin
Vin's Workshop
11 genstande
Ancient's Modlist
25 genstande
Beskrivelse

This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!




Why should I consider using the Adaptive Storage Framework?
The adaptive storage framework uses vanilla systems to make storage work lowering overhead on your game, along side optimizations to the rendering of stored items, and a range of cool features like graphics that update as you store items.

I'd greatly recommend you check out a great performance mod made by the talented creator of ASF bbradson on GitHub!
Performance Fish[github.com]


Is this mod compatible with LWM Deep Storage?
Yes. ASF and this mod are perfectly compatible with LWM's Deep Storage. ASF even allows you to choose systems between the two. However, if you continue to use mods dependent on LWM's Deep Storage then I would recommend you look into LWM's Shallow Storage an updated fork that switches port to the vanilla storage fields improving performance.

Is this mod compatible with the X storage mod?
This mod should be compatible with all other storage mods. If one isn't let me know as it's probably a simple fix regarding the defnames that I have been lazy to update to make sure they're unique.

How do I use the other textures in the screenshots?
To reduce storage tab clutter this mod allows you to rotate objects to switch textures. Look for the handy "Rotate to change appearance" notification in the description of the object to know if you can rotate it.


This mod is a patch of items found in the RimWorld Ideology DLC. A portion of the textures are from Mo's Ancient mining Industry and Ancient Hydroponic farm facilities mods. Please support her! I do not claim ownership to these textures. I have also included the Chemfuel tank from Vanilla Factions Expanded - Ancients in the mod and have configured it to allow the storage of Chemfuel and Deepchem. I am not affiliated with the ASF team. I claim no rights to the contents of this mod meaning you are free to modify it and re-upload it as you please. Please just credit the original authors!
202 kommentarer
vin  [ophavsmand] 26. okt. kl. 8:55 
@VolatileGlitchAviator
I didn't want to alter vanilla items so no. :(
VolatileGlitchAviator 20. okt. kl. 23:47 
does this mod work for stuff currently on the map? like ancient stuff?
bradson 20. okt. kl. 14:28 
@SushiGoblin Removing with the framework kept in, loading the save, saving it again, and then loading the new copy normally resolves dead references with storage mods, assuming no other mod having building related code that can't handle removal. The framework can usually be removed after having cleared out every other storage mod, if that's desired for whatever reason
SushiGoblin 20. okt. kl. 14:06 
is this safe to take out after starting a game?
Öffentliches Ärgernis 28. aug. kl. 2:44 
At least not knowingly. thx
vin  [ophavsmand] 28. aug. kl. 0:11 
@Öffentliches Ärgernis
You have a mod that changes the way objects draw over world buildings.Not an issue with this mod.
Öffentliches Ärgernis 25. aug. kl. 9:41 
I think there is something wrong with the alignment of the lockers:
https://imgur.com/a/dgfBfh8
v99 24. aug. kl. 19:13 
Yeah my bad should've done that thx
vin  [ophavsmand] 24. aug. kl. 18:28 
@v99
This mod only adds simple pngs and xmls. The proper place to report this is to the framework coder bbradson under his mod Adaptive Storage Framework. This mod does work with PUAH, I'd recommend a minimal modlist before doing a report.
v99 24. aug. kl. 18:27 
I can do further testing if you would like