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I'm able to pick up the loot that first exists in containers, but 99% of the loot that generates afterward from the scrounging mod vanishes within 1-4 seconds of transferring to my inventory.
When it generates loot, presumably it's a bit heavier to run, but it's quite simple code with minimal looping, so I doubt it's a noticeable problem.
However i gotta worry about performance if i understood correctly the mod is checking on proximity and periodically for loot right, so don't these constant checks slow the game?
Building/placing a furniture piece disables respawns forever. There's a sandbox option for this mod to still allow scrounging in places with placed furniture (but that risks respawning/despawning player placed objects, so I suggest marking your base as a safehouse, or manually placing down furniture, which is always protected from scrounging).
Vanilla loot respawn is always blocked from anywhere you place a construction. Note that vanilla loot respawn does not need to be on for scrounging to work. The mod is intended as an alternative to vanilla loot respawn.