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报告翻译问题









Each ingredient has a hunger, stress, and sell value, and any food's normal version has values given by:
food_stat = base_stat + {sum of contributing ingredient stats}
base stats are hunger = 0, stress = -4, sell_value = -12.
I'm still working through all the ingredients and I'll have a set of python scripts in the next few days .
I was simply looking for hunger & stress values of the food I can potentially cook. Sadly the game does not seem to divulge that info.
Optional sugar = +5 Hunger & +20 Stress Relief (depends on quality)
Optional Seasoning(Expensive) = +60 Stress Relief (depends on quality)
Optional Salt = +20 Stress Relief (depends on quality)
Optional Spice = +35 Stress Relief (depends on quality)
Optional Vegetables = +20 Hunger & +10 Stress Relief (depends on quality)
Optional Cheese = x2 Hunger & x2 Stress Relief (multiplies total value)