tModLoader

tModLoader

64 beoordelingen
Scaling DOT Debuffs
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
Bestandsgrootte
Geplaatst op
Bijgewerkt op
39.745 KB
27 jul 2024 om 2:48
11 aug 2024 om 22:05
2 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Scaling DOT Debuffs

Omschrijving
Damage over time (DOT) effects on npcs such as fire, frostburn, poison, etc, will scale up based on their max health.
Against small enemies there is almost no difference, but against bosses you might see a 3-5x boost to the DOT.
This does not affect players. Multi-segment enemies like worms have the scaling reduced based on the number of segments.

If "r" is the amount of time in seconds it takes a DOT to kill an npc from full health, then:
at r ≤ 10 -> 1x dot
at r > 10 -> start scaling up slowly
at r ≈ 64 -> x2 dot
at r ≈ 211 -> x3 dot
at r ≈ 526 -> x4 dot
at r ≈ 1110 -> x5 dot
at r ≈ 2100 -> x6 dot

If you have multiple DOT debuffs, they are added together before the scaling applies. This means there are some diminishing returns.
This works with ALL effects that use negative life regen to deal damage. It should work with any mods too.

The actual formula for the scaled DOT is:
threshold -> t = 10
exponent -> x = 0.4
number of body segments -> s
scaling factor -> r = ( max health / ( t * dot * s ) )
final dot = dot * r ^ ( x * 12 / ( 12 + Log(r) ) )
The threshold and exponent can be configured.
Origineel geplaatst door tModLoader ScalingDOT:
Developed By Zombieseatflesh7
24 opmerkingen
Atrupelador 25 jun om 20:22 
I agree with Juni: Would it be possible to make Damage over time duration stack up with more hits? so could stack up 10 minutes of ON FIRE and poison on an enemy, damage over time class
Ghost of kampala 15 jun om 3:19 
This should have been a feature of the game... thank you sir :thisfish:
Juni 8 mei om 5:13 
Would it be possible to make Damage over time duration stack up with more hits? so could stack up 10 minutes of ON FIRE and poison on an enemy, damage over time class :3
TwelveYO 25 nov 2024 om 22:38 
DOT, which until now had been as transparent as air, was finally seen as an ‘ choice’. Thank you.
Jestre The Grandest Fool 1 nov 2024 om 16:36 
Can you add a config option to allow player applied dots to scale?
Zombieseatflesh7  [auteur] 28 aug 2024 om 1:46 
The formula was rewritten to reflect how it looks in the code, but it is the same
Turtle835 27 aug 2024 om 16:42 
Hey, Isn't the new formula incorrect?

The previous formula was DoT * r/10 but now it's no longer dividend by 10. I calculated and apparently using this new formula, Frostbite does 1057 DPS to brimstone elemental, That's insane. With the previous formula, It does 276 DPS or 0.35% total health per second which is pretty reasonable.

Correct me if I'm wrong.
Zombieseatflesh7  [auteur] 11 aug 2024 om 22:09 
I made the scaling account for the number of body segments now, and i also made the formula configurable.
The next person who says its unbalanced is getting eaten by DOG
Turtle835 11 aug 2024 om 13:42 
Excellent mod, Very good balance. I don't know where these people who say it's OP against high health enemies are coming from.

I tested it and found out that a debuff with 120 DPS (Calamity's Sulphuric poisoning) takes ~1900 seconds to kill a boss with 2,500,000 Health IF it's inflicted all the time, Dealing ~1315 DPS or 0.05% health per second, Which isn't OP at all as banishing fire already does 0.2% per second without this mod.
Also by that point of the game your weapons already deal +15k DPS at least.

It's just a passive DPS boost and by no means anywhere near as strong as the weapon itself. It finally makes debuffs atleast usable.

Definitely make a configuration option for this mod, It could be like adjusting the DPS and duration multipliers for every debuff, Or even for every specific debuff.

And maybe also make another mod that gives debuffs some other side effects, Like poison reducing enemy defense, etc.
diamonje 8 aug 2024 om 12:42 
This would be perfect for the Zaunite Chemist class.