Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Change Paint Scheme
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标签: Mod
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435.437 KB
2024 年 7 月 26 日 上午 11:38
9 月 26 日 下午 1:14
12 项改动说明 ( 查看 )

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Change Paint Scheme

描述


MOD Features:

· Allows you to change vehicle paint schemes in game!

· Only works with vehicles that have the appropriate textures.
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To add custom textures:

· A. you need to copy change paint scheme mod from C:\Program Files (x86)\Steam\steamapps\workshop\content\400750\3297270751 and place it in mods folder and then unsubscribe from the original.

· B. place your moded file "vehicle_main_mod" directly in C:\Program Files (x86)\Steam\steamapps\workshop\content\400750\3297270751\resource\set\interaction_entity\vehicle. (beware every time the mod is updated it will overwrite your modification to the mod.)

· \resource\set\interaction_entity\vehicle\vehicle-main_mod

· Add ("tex_mod" args texture name) after line 39.

· "texture name" is where you would paste the name of your texture.
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Release of this mods contents in another mod is forbidden unless told otherwise. ⚠️
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Join our GEM 2 modding community discord! https://discord.gg/hPsQQghvrN

60 条留言
Friðar 10 月 4 日 下午 7:28 
crashes game when deactivating it
茂名突击闸总kong_shan 9 月 23 日 下午 6:03 
need update
Lislie Vachilles 9 月 12 日 上午 8:59 
Is there an option to change camouflage nets too? (like on the tiger 1 ace and tiger 2)
✞ Shinoxxi 9 月 4 日 下午 8:42 
@KIRIN STRONG
how do i add like custom textures from like png files n stuff, AKA my own textures? i dont quite understand, like is there a folder i need to drop the image files with the textures into, then add them via the texture name file?
commander Isaac 7 月 28 日 下午 12:05 
how did u make the skin waht did u use to make them like program
Nova97Green 6 月 5 日 下午 6:47 
Change paint scheme option causes the game to crash. Only other mod I'm using is the "Spawn menu part 1" and this mod was recommended in the description.
goub 5 月 24 日 上午 6:31 
update?
STEVE FRENCH  [作者] 5 月 8 日 下午 8:52 
@CaptArcticWolf also the description was old it should be after line 39/last texture listed.
STEVE FRENCH  [作者] 5 月 8 日 下午 8:49 
@CaptArcticWolf for example if my new texture was called "forest_camo" it would be

("tex_mod" args forest_camo)
CaptArcticWolf 5 月 7 日 下午 10:11 
I keep getting errors when uploading other textures either there is something wrong with the way i'm typing it out (clarification would help) or that the textures i'm using can't be used. Is this mod compatible with Quick N Dirty Capture Skins by Nuk Duckem?