安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Oh~
That would be very, very difficult
CTO agent's health is 40 * 2
Elite Soldier 50 * 3
Sniper 25 * 1
If I update the remaining units of my FLA material in the future, then:
CTO Explosion proof Shield Soldier 150 * 2
Sprint robot 145 * 2
CTO (Enhanced Transformation) Ninja 55 * 3
2.0 size giant hammer soldier 500 * 1
So the players can't even get through the beginning
In terms of health, it's like a group of players, but in terms of defense, players can't even deal damage to the CTO troops (the strength of these characters was even more terrifying before the nem transplant)
I won't agree to do this unless I want to weaken it, as it makes it too difficult for players to play
In the future, when I finish my main mod, I will weaken the CTO unit for players to experience